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Thread Statistics | Show CCP posts - 3 post(s) |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 03:55:00 -
[1] - Quote
This is a post resulting from a suggestion from Qalix in a Mission & Complexes thread regarding COSMOS mission item theft, specifically the targeted theft of Wei Todaki from the Lost Love mission.
It has been correctly identified that the theft of mission items in general and specifically Wei Todaki from the Lost Love mission can result in huge penalties to the missioner.
Some of the main penalties/risks of failure to the missioner were identified as (not necessarily in order of severity):
1) the inability to complete the mission
2) getting locked out of all subsequent missions in the chain permanently
3) huge standing loss for mission failure
4) loss of all potential standing gains from subsequent missions
5) loss of mission rewards from this mission and subsequent missions
6) loss of accumulated time spent in preparing for and running the missions (time spent grinding standing to qualify, training time for level 4+ mission ship/fit, actual time invested in running the missions up to the point of the theft, etc)
It was also identified that the main risks to the mission thief/griefer are:
1) loss of time spent training (basic scanning skills, frigate fit with probe launcher)
2) loss of time spent camping, scanning the pocket and waiting for the item drop
3) possible loss of ship in the event that the thief/griefer fails the align-loot-warp timing
It was proposed that, in addition to the disproportionate risk and cost of failure to the missioner, the most significant problem was the lack of potential counters to the mission item theft due to the following limitations currently placed on the missioner:
1) The would be thief is not a valid target in almost all situations until after they have successfully looted the mission item
2) If the thief aligns, loots and warps, the missioner can be deprived of the possibility to engage
3) In the event that the missioner is somehow able to target and kill the thief after they have looted the mission item and earned criminal flag, there is a high probability that the mission item may be destroyed as well
4) the only realistic defense currently available to the missioner is to warp out of the mission pocket every time the would be thief/griefer starts to scan
5) the missioner has a finite amount of time to complete the mission and exceeding that time limit may result in failure (it was presented that if the mission is not completed before DT, it may not reset)
It has been correctly identified that in almost all cases, a player warping into another player's mission pocket is doing so with the intention to steal or gank or both (exceptions being fleet members, WTs, players with kill rights, and others classified as exempt from criminal acts against the owner).
I am suggesting that CCP treat the mission pocket space assigned and created for the missioner, especially COSMOS and other unique mission pockets, as belonging to the missioner.
I am asking that unauthorized or illegal trespassers trigger a criminal flag immediately upon making the decision to warp into another player's mission pocket without their permission.
As mentioned, all exemptions currently in play for fleet members, WTs and other legal trespassers would remain in play and override this criminal flag.
All warnings prior to criminal acts would also apply.
In the event that a person is attempting to scan down and warp to a valid target, initiating warp to mission pocket owned by an invalid target would generate such a warning. If a valid WT is present in a non-valid target's mission pocket, the flag would warrant an override.
The intention of this change is to:
1) allow the missioner options for counter-play and defense of assets that currently do not exist, making it possible to prevent the crime as opposed to only being able to act after the item has been stolen (which is often too late or results in an excessive risk of the item being destroyed)
2) balance the risk/reward equation for both the criminal and the missioner (raising the exposure time as a valid target and allowing the missioner to act prior to the item being stolen)
I submit this idea to the forums. It is not intended as a complete or perfect remedy to the problem of unique mission item theft, only as a way of regaining some risk/reward balance for both the missioner and the thief/griefer.
As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 04:15:00 -
[2] - Quote
Nevyn Auscent wrote:While I get what you are trying to do, you are starting at the wrong point.
The issue actually comes from the COSMOS missions themselves, their crazy rewards, and their single time only static nature which is an artefact from right back at the start of EVE. If the missions were repeatable or reset, then this would not be an issue.
Or even better, if they were randomly generated and not always in a single static location and not always the same objective.
Yes, I agree. I am only trying to propose a solution that modifies the existing situation and doesn't require a total over haul.
I think that the root problem is the inability to counter on the part of the missioner until it is too late, if at all.
As long as there is the potential for counter-play from the missioner and the risk/reward equation is balanced for each side, the mission theft dynamic can provide for good game play on both sides. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:16:00 -
[3] - Quote
Zan Shiro wrote:or jsut go buy the mission item from market/contracts? Don't like the standings drop its gets you the completion.
For some missions you will find you get more than enough items to stock up yourself as well for later use. For missions like these and if I am in full bore blitz mode its pop triggers asap, get the checkmark in the box for deadspace complete and turn in the extras at station already as my blitzes are no looting run and guns.
Think its the blood raider militants one, that got me armies of them. I used to take some of the extras and carry them in pvp ships. Figure whoever got the wreck might get a laugh out of picking up militants along with my real loot.
eve doesn't do instances. Closest you get is ship restrictions on gates or say skill restrictions for some 0.0 ca's (warp drive op 5 iirc for a few). No warp drive op 5, not getting in.
Also you could jsut pop the mission item carrying trigger after you close and kill them to snatch it before they do.
This can be fun in say damsel. I know from drunken dual boxing frigates like bombers go boom with the pleasure gardens aoe. I used to run a bomber dual boxed with say a rattler meat shield for aggro beatings, drunk flew it too close to the garden, popped it and -1 bomber, doh.
edit: granted cosmos be a bit difficult but this half instancing would apply to normal missions as well, which be a problem. tbh shocked people run cosmos still. has payout gotten better than the mod bp's no one really uses the items for?
The possibility for theft is not the problem, nor is this a suggestion to "instance" mission pockets.
It is that the missioner has few if any real options available to them and the risk of failure is disproportionate to that of the invader.
The main thing that a criminal flag on warp in changes is the timeline in which the criminal is flagged and vulnerable to counter attack, not just from the missioner, but also to anyone invited to assist.
Access to the mission pocket is never restricted to anyone in this suggestion. It only makes the initiation of the theft a criminal act, and that starts with intent at the time of the warp in.
Proximity to the loot drop has been discussed in the Missions & Complexes thread, and it has been rightly pointed out that it does not in any way directly prevent anyone from looting the item before the missioner nor does it allow for any significant counter-play to the trespass. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:37:00 -
[4] - Quote
Riot Girl wrote:It doesn't need to be rebalanced. You already know thieves are a risk in this mission, so make preparations for that. Now it is balanced.
Yes it does need to be rebalanced.
The risk/reward equation is off no matter how you look at this issue.
The time/effort required by the missioner as well as the cost of failure is totally disproportionate to that of the mission thief/griefer.
Suicide ganking is... suicide? Resulting in the possible loss of the target ship and almost a guaranteed loss of your own.
Ganking is not a realistic option as the missioner would suffer further cost/risk to complete the same act, furthering the imbalance between the risk/reward to the missioner vs the risk/reward of the thief.
There is no reason that missioners should not be given a legitimate counter to mission invasion, especially for COSMOS and other unique missions for all of the reasons listed in the initial post. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:48:00 -
[5] - Quote
Riot Girl wrote:Abdul 'aleem wrote:It is that the missioner has few if any real options available to them and the risk of failure is disproportionate to that of the invader. The invader has as much right to the loot as you do. If he gets the loot, then you have failed and that is because you are bad, not because the mechanics make it easier for him.
Contesting the resource is not the issue.
And, yes, in this case it is because the mechanics make it easy for the thief with little to no risk.
The mission theft scenario, particularly in the Wei Tadaki mission, meets all of the criteria for being an exploit save one: CCP has not officially stated that it has unintended consequences outside of the original design.
However, as was discussed in the Missions & Complexes thread, the fact that CCP does in fact reset this mission is a measure of proof that they do indeed recognize a problem.
Instead of resetting the mission or eliminating the possibility of mission theft, this suggestion would allow for a greater measure of counter-play and adjust the risk/reward equation for all parties involved.
This is entirely a game balance issue and the lack of legitimate counter-play options for the missioner is one of the main problems. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:51:00 -
[6] - Quote
Riot Girl wrote:So basically your argument is that someone has spent months developing and refining a profitable playstyle and they're better at the game than you so they need to be nerfed.
As much as adding any suspect flag was a nerf, I suppose the same would apply here.
If your conclusion is that it won't be so easy or relatively risk/cost free for the mission thief/griefer, well, yes you are probably right.
Adding a little more risk to the criminal act by correctly placing the flag at the start of the theft sequence is not going to break the game though. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:54:00 -
[7] - Quote
Riot Girl wrote:Abdul 'aleem wrote:However, as was discussed in the Missions & Complexes thread, the fact that CCP does in fact reset this mission is a measure of proof that they do indeed recognize a problem. This is a problem. They should stop resetting the mission.
Although only CCP knows for sure, I suspect that they recognize that the act of mission theft, especially in this particular mission, has unintended consequences.
|

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:05:00 -
[8] - Quote
Riot Girl wrote:Why should he get a criminal flag when he hasn't committed a crime? Why should mission runners be allowed to bypass core mechanics that the rest of us are forced to abide by?
Trespassing is criminal act, again this has been discussed in the original Missions & Complexes thread.
And it is rightly identified as such.
As is stated in the initial post, the start of this particular criminal act is the decision to warp into another person's mission pocket without permission and without having a legal justification to do so (fleet member, WT, kill rights, etc).
To wait until the actual item is stolen for the flag to be placed onto the criminal does not reflect that they actually started the crime when they decided to scan and warp to the pocket with the intention to commit the criminal act.
No mechanics are being bypassed in any way by anyone. Nor is that being suggested.
If you would take the time to qualify your comments instead of speed posting wild accusations, I would be happy to attempt to respond to them all. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:13:00 -
[9] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Although only CCP knows for sure, I suspect that they recognize that the act of mission theft, especially in this particular mission, has unintended consequences. The item is available on the market. The only consequence is higher costs for players who lack initiative. There is nothing unfair about that.
No this is not a true statement.
The item is not always on the market, for various reasons.
And, again, this is not the issue.
The issue is that there is little to no counter-play currently available to the missioner. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:29:00 -
[10] - Quote
Riot Girl wrote:They're not trespassing. They're in NPC space.
This has also been covered in the Mission & Complexes thread.
The mission pocket is a private space created and assigned to a specific player as a result of their individual interaction with a mission agent
The lack of a beacon or a pre-existing structure is a sign of this
The fact that no one can see the location in their overview is a further sign of this
In fact the only way to access the site is to scan the owner's or another authorized player's ship in the pocket and warp to them which is a third sign that it is not a public space.
It is trespassing and it should trigger an appropriate criminal flag when the decision is made to trespass. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:34:00 -
[11] - Quote
Riot Girl wrote:Abdul 'aleem wrote:The item is not always on the market, for various reasons. Buy it from the thief. Quote:The issue is that there is little to no counter-play currently available to the missioner. Tornadoes. If a thief can warp in and loot, why can't you just do the same? Why can't you do it with a cloak so you can't be scanned down? I don't know how the mission works, but I'm pretty sure there are plenty of ways to deal with this situation if you use your imagination.
Why not just make the criminal suspect when they actually begin the crime?
PvP is good. Counter-play is good.
Why should mission thieves/griefers be so scared of going criminal when they warp in?
|

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:35:00 -
[12] - Quote
Riot Girl wrote:Abdul 'aleem wrote:The mission pocket is a private space No it isn't. It's in empire space. Same answer.
Yes it is?
The space is created from the action of the player and for the player to complete an action IN Empire space. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:39:00 -
[13] - Quote
Erotica 1 wrote:Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:The mission pocket is a private space No it isn't. It's in empire space. Same answer. Yes it is? The space is created from the action of the player and for the player to complete an action IN Empire space. What system is this in again? It matters.
It's the Love Lost COSMOS mission. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:42:00 -
[14] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Why should mission thieves/griefers be so scared of going criminal when they warp in? I doubt they are. Nothing would change because mission runners would still whine about not being able to fight in their PvE ships, then they'll complain and beg for more detrimental changes.
I believe they totally are.
If this suggestion is implemented, the mission thief/griefer gets the potential to PvP earlier.
If they want to be a criminal, great. Let's give that to them at the time the act is begun. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:44:00 -
[15] - Quote
Riot Girl wrote:Abdul 'aleem wrote:The mission site is created from the action of the player and for the player to complete an action IN Empire space. I'm pretty sure the space is always there, it's just the mission objects which are created. However, they are not created especially for you. You do not have ownership of that space, it belongs to an empire faction.
Yes they are created especially for the mission runner at the time that the mission runner interacts with the agent.
How do you think that they are created? |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:47:00 -
[16] - Quote
Riot Girl wrote:They'd just come and gank you seeing as you are also flagged as a criminal for trespassing.
I think that you may not understand the original post.
|

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:52:00 -
[17] - Quote
Zan Shiro wrote:Abdul 'aleem wrote:Access to the mission pocket is never restricted to anyone in this suggestion. It only makes the initiation of the theft a criminal act, and that starts with intent at the time of the warp in.. how is it a criminal act right off the bat? there is no act committed yet. Hope you don't work in law enforcement. The player could be testing out probing skills. Innocent as lets find ship, then warp to it. Not all have dual boxed alts to test this on. TBH I have had this issue with paranoid asshats in 0.0. WTF, why are you probing me? Ummm....because I suck at probing ships and I am practicing. Chill, intel is clean and its dead for action now anyway. Worried that much about it, run hard to find setups. I have a hard to find tengu. Above would not apply to me. As I know nooby noob did not jsut buy virtues (only way to find me) to give em a go day 1 of learning how to probe. If he comes in uncloaked I am actually happy he is there to flip cans. The more likely option he is a cloaked warp in for a gank squad seeing what shinies the tengu will drop.
http://definitions.uslegal.com/p/prowling/
This is one example or the legal definition and rationale. I am certain that there are many others across the globe.
As mentioned in the original post
"As mentioned, all exemptions currently in play for fleet members, WTs and other legal trespassers would remain in play and override this criminal flag.
All warnings prior to criminal acts would also apply.
In the event that a person is attempting to scan down and warp to a valid target, initiating warp to mission pocket owned by an invalid target would generate such a warning. If a valid WT is present in a non-valid target's mission pocket, the flag would warrant an override."
|

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 06:53:00 -
[18] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:They'd just come and gank you seeing as you are also flagged as a criminal for trespassing. I think that you may not understand the original post. I understand that you want rules to apply to everyone else except you.
If you can elaborate on your accusation with maybe the basis for it, that would be helpful in moving the conversation forward. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 06:58:00 -
[19] - Quote
Riot Girl wrote:Abdul 'aleem wrote:What, or in this case "who" triggers the event that spawns them? The server triggers the spawn, probably when the mission is accepted.
How is the mission accepted?
Is it a public action? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 06:58:00 -
[20] - Quote
Riot Girl wrote:Abdul 'aleem wrote:If you can elaborate on your accusation with maybe the basis for it, that would be helpful in moving the conversation forward. You want other players to be flagged as criminals for engaging in the same activities as you are.
Maybe re-read the initial post for clarity. I believe it will help. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:00:00 -
[21] - Quote
Erotica 1 wrote:The problem here is that Riot Girl and I are using common sense, and you are looking around for an artificial rulebook, like we played some sort of ******* dragon card out of turn when you were due for it- or however you nerds play those stupid games. This is Eve.
I'll ask again, in what system, in what kind of space is this mission in? Nullsec? Lowsec? Highsec? This is a simple question. Do not make it hard.
I believe that your personal attacks may be in violation of the rules of this forum. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:01:00 -
[22] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:What, or in this case "who" triggers the event that spawns them? The server triggers the spawn, probably when the mission is accepted. How is the mission accepted? Is it a public action? No. So what?
So tell me how is the spawning of the mission site triggered? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:04:00 -
[23] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:What, or in this case "who" triggers the event that spawns them? The server triggers the spawn, probably when the mission is accepted. How is the mission accepted? Is it a public action? No. So what? So tell me how is the spawning of the mission site triggered?
Or just read my previous post explaining it. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:10:00 -
[24] - Quote
Riot Girl wrote:No. It's irrelevant. Just because you requested the server spawn a mission site, that doesn't mean you are allowed to claim ownership of it. Well actually, you are allowed to but you need the balls to enforce it, which is something you are incapable of.
It is actually quite relevant.
The fact that the site is generated as a result of a private action and as a means to complete a mission objective assigned to the person who initiated the spawning of that pocket does lead to the conclusion that the pocket can be considered to be the "property" of the person who it was spawned for.
If you need further proof, tell me how, if the owner of the pocket doesn't give away the location, anyone else can warp to it.
If it is a public space, and is intended as such, anyone at any time should be able to access it. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:13:00 -
[25] - Quote
Erotica 1 wrote:Abdul 'aleem wrote:Erotica 1 wrote:The problem here is that Riot Girl and I are using common sense, and you are looking around for an artificial rulebook, like we played some sort of ******* dragon card out of turn when you were due for it- or however you nerds play those stupid games. This is Eve.
I'll ask again, in what system, in what kind of space is this mission in? Nullsec? Lowsec? Highsec? This is a simple question. Do not make it hard. I believe that your personal attacks may be in violation of the rules of this forum. It is not a personal attack. It is an attack against a broad group of people whom I dislike. And I said nerd. Does that scare you?Get real. Again, you are searching around for some rulebook. Use common sense man. Let's pretend you and your pirate are actually characters on Star Trek. Who do you think is going to play the random red shirt that we never see again? I think everyone reading this knows the answer. Since I was refreshing and seeing more comments, I do want to apologize for one thing I missed. Obviously we are talking about high sec. Did you ask James 315 permission first to mission in his system? Did you buy a permit, and are you playing according to the Code? *edit* You have 5 seconds remaining to respond. Are you afk?
There is a sticky post at the top of the forums entitled "Features and Ideas Rules."
I strongly suggest that you review it. It does clearly identify what you area asked to do and to refrain from doing.
I wouldn't want you to get banned for violations. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:15:00 -
[26] - Quote
Riot Girl wrote:Abdul 'aleem wrote:If it is a public space, and is intended as such, anyone at any time should be able to access it. WELL GUESS WHAT? THEY CAN!
Do tell how to get to a mission pocket spawned by a missioner when, they say, do not undock and never go to that pocket? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:27:00 -
[27] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:If it is a public space, and is intended as such, anyone at any time should be able to access it. WELL GUESS WHAT? THEY CAN! Do tell how to get to a mission pocket spawned by a missioner when, they say, do not undock and never go to that pocket? Fine, they need the mission runner to be there. That still doesn't explain why the mission runner should be given their own pocket of space in empire.
That mechanic was put in place by CCP when they created the missioning system.
I will grant you this: it is also intended for people to be able to invade that private space.
I am not trying to in any way change that.
The only thing that I am advocating is that the criminal flag be triggered when the actual criminal act is started, which in the case of mission item theft/griefing is when the decision is made to warp into and invade the private mission pocket generated for the mission runner.
This suggestion takes absolutely nothing away from the ability to trespass or steal a mission item, and it isn't intended to.
As I mentioned, it is really only to allow for counter-play from the initiation of the act of the crime not long after the act has been completed. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:34:00 -
[28] - Quote
CaldariCitizen1029109 wrote:I read that thread, and instead of the OP being happy he outsmarted the thief (even though it was reset) he complained about it.. because he had to do more effort to get the item.. which I find it highly disturbing considering he should be glad that he got the item after his hard work yet he complains and nags ?
Cosmos missions are pretty unique though, once in a lifetime, then again so are multiple ships that have been given away in the past years worth billions and they are also nonexistent due to their destruction, I think you should ENJOY this unique mechanic and find it a challenging reward when you finish it instead of changing the game.
Also, if at ever CCP decides to change it, how would a criminal flag even solve it? what if they ganked you AFTER you took the item?
I find it very disturbing that CCP decided to reset this mission..
Again, it's not a "is the missioner able to get the item" issue. It is an issue that, in there is little to no option for counter-play options for the mission runner.
Also, it is a game balance issue, where the risk/reward for one party, in this case the missioner, is extremely disproportionate to that of the other, in this case the mission thief.
I am only advocating even out that risk/reward gap and putting in a simple new criminal flag that is triggered by at the start of the criminal act not at the very end after it is completed.
|

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:37:00 -
[29] - Quote
Riot Girl wrote:Abdul 'aleem wrote:As I mentioned, it is really only to allow for counter-play from the initiation of the act of the crime not long after the act has been completed. I understand that, I just think it's a bad idea.
Why is it bad?
It is basically the same as any existing criminal flag and, honestly, the extra time flagged will may make the act a little more risky but ultimately much much more fulfilling to the criminal.
And, let's be real, the reward for success is pretty worth that added risk still.
|

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:45:00 -
[30] - Quote
Riot Girl wrote:Gigan Amilupar wrote:4) This said, if the mission does in fact take place in high sec (as is the impression I am getting from his posts) then I would say that the mechanics are in fact too heavily skewed against the one doing the mission as they cannot adequately take action against the intruding party without facing a concord response. I still don't see why this is a problem. If that is the necessary action to achieve your goals, then so be it. Also, I still haven't heard any kind of explanation for why the mission runner can't loot before the thief or why the mission runner can't use a cloak to avoid being scanned while they get the loot.
I believe that Gigan Amilupar's post is quite on point. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:52:00 -
[31] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Why is it bad? Because it changes core mechanics to satisfy players who lack their own initiative or creativity (i.e dumbing down). It also sets a precedent that CCP should change core mechanics just because they don't suit a small group of players, without any regard for how it affects the rest of the playerbase. Finally, it won't actually change anything. It's a waste of time. Quote:let's be real, the reward for success is pretty worth that added risk still. That goes for all parties involved.
You have to be honest about what it actually takes to perpetrate this criminal act currently. And that is not a lot, as I mentioned in the initial post.
It's not changing any core mechanics, it's only changing the timeline of the criminal flag from a point at which the missioner has little to no options to counter, to a place more accurately reflecting the initiation of the criminal act and which allows for more copunter-play options on the part of all other parties.
And yes. This is not a suggestion to give the missioner a free ride. But, if it is ok that the missioner assume a level of risk proportionate to the reward, it is also ok for the mission thief/griefer to assume a an amount of risk proportionate to their own potential reward. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 07:59:00 -
[32] - Quote
I will read this. But I definitely like where it seems to be headed. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:01:00 -
[33] - Quote
Gigan Amilupar wrote:Basil Pupkin wrote:Lock the gate with a mission key, give mission key to the mission runner, take it back after mission completion. Mission key applies to only one mission and keeps the gate open for 1 minute, it is not consumed on usage.
Now nobody enters without your permission, unless he's fast enough, in which case he has skill and right to loot. That is a far more sandbox-breaking mechanic then simply assigning a suspect timer and allowing player driven interaction from there on.
Yep I agree.
The intention was never to remove the possibility of mission theft. Just balance out options and the whole risk/reward equation on both sides. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:05:00 -
[34] - Quote
Riot Girl wrote:Abdul 'aleem wrote:It's not changing any core mechanics Let's not lie to ourselves. ... Quote:counter-play options Why do you want counter-play options when you already know what is going to happen in advance? You shouldn't be planning to counter them, you should be planning a pre-emptive strategy. Quote:But, if it is ok that the missioner assume a level of risk proportionate to the reward He doesn't though. He assumes there should be no risk and he should be free from the influence of other players. Quote:it is also ok for the mission thief/griefer to assume a an amount of risk proportionate to their own potential reward.
They do.
State your case and spell it out for us. What are the mechanics that you feel are so drastically threatened?
And, no they really don't as illustrated in the initial post. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:14:00 -
[35] - Quote
Riot Girl wrote:Hunter Arngrahm wrote:Because it's totally plausible and/or financially viable for a missioner to warp out, acquire a Catalyst, Trasher, Tornado, or Naga, warp back, and find the potential pirate still there waiting to be shot, then shoot them and sit out of their timed mission while their criminal timer ticks down.
If you're going to suggest that, it's only fair that mission income be jacked to by 10x the current amount so it's a viable option. That's not how you do it, and yes, it is both plausible and financially viable.
Plausibale doesn't equal practical. It sometimes does not even mean possible. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:17:00 -
[36] - Quote
Riot Girl wrote:Abdul 'aleem wrote:What are the mechanics that you feel are so drastically threatened? The HTFU mechanic. Quote:And, no they really don't as illustrated in the initial post. I'm pretty sure they're aware they're going to be criminally flagged before they steal the item.
They are never criminal flagged before they steal the item. That's the reason there is little to no risk. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:19:00 -
[37] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Plausibale doesn't equal practical. Everything in Eve is impractical. It's kinda what separates the wheat from the chaff, so to speak.
Why not just stay on topic and answer what mechanics you think are so desperately threatened by this idea? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 08:55:00 -
[38] - Quote
Hunter Arngrahm wrote:Riot Girl wrote: For clarification, my point is that I resent having to explain things you should be able to figure out on your own. And my point was you're just wasting people's time. Which you've proven. If you had any real argument or contribution you'd be providing it, and you aren't.
Yes this was true several pages ago for most objections.
From the start for some.
I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP.
This has been a great day.
Take care all o7 |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:06:00 -
[39] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:If it is a public space, and is intended as such, anyone at any time should be able to access it. WELL GUESS WHAT? THEY CAN! Do tell how to get to a mission pocket spawned by a missioner when, they say, do not undock and never go to that pocket? Fine, they need the mission runner to be there. That still doesn't explain why the mission runner should be given their own pocket of space in empire. That mechanic was put in place by CCP when they created the missioning system. I will grant you this: it is also intended for people to be able to invade that private space. I am not trying to in any way change that. The only thing that I am advocating is that the criminal flag be triggered when the actual criminal act is started, which in the case of mission item theft/griefing is when the decision is made to warp into and invade the private mission pocket generated for the mission runner. This suggestion takes absolutely nothing away from the ability to trespass or steal a mission item, and it isn't intended to. As I mentioned, it is really only to allow for counter-play from the initiation of the act of the crime not long after the act has been completed.
A highlight for those who missed the real dialogue in this thread. Read back for the real conversation. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:10:00 -
[40] - Quote
Riot Girl wrote:Abdul 'aleem wrote:I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP. I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you.
We are all ears. Tell what mechanics you are so afraid will be so drastically changed. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:18:00 -
[41] - Quote
Hunter Arngrahm wrote:Riot Girl wrote:Abdul 'aleem wrote:I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP. I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you. To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.
My ego can handle being corrected it's no problem and thanks. If that term really interferes with the ability to understand what I am proposing, I hope that the readers forgive me.
And, yet, we still are waiting to hear all of the mechanics that are threatened by this proposed change of adding one trigger. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:20:00 -
[42] - Quote
Riot Girl wrote:Abdul 'aleem wrote:We are all ears. Tell what mechanics you are so afraid will be so drastically changed. Well there's this one rule in high-sec about when it's okay to shoot someone. It's kind of a big deal.
So, you are saying that you don't want to be shot?
I think you are making my case about all the baddies not wanting to play. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:33:00 -
[43] - Quote
Hunter Arngrahm wrote:Abdul 'aleem wrote:And, yet, we still are waiting to hear all of the mechanics that are threatened by this proposed change of adding one trigger. Riot Girl is kind of leading you on. That said, she does have a point. Your trigger is far too broad and kind of makes it rough on a lot of occupations. Ninja salvagers, for example, while annoying, do wander through and salvage things because salvaging doesn't flag you as a suspect. It's a fairly "safe" way for exploration minded newbies to make isk early on, even if it is at another mission runner's expense. Keep in mind they only salvage, they don't steal loot items. If they went suspect for simply warping in, it would ruin their entire method of operation and offer less incentive to learn these skills. And on that note, I've had days where I've been bored and scanned down someone's mission and just started salvaging for them, then dropped the can and abandoned it in front of them. Under your idea I've had gone suspect for my assistance and they could have shot me under the assumption I was stealing from them.
The salvager's being flagged was also brought up in the initial Mission & Complex thread.
And it was agreed that this may be the only true and valid consequence of the suggestion.
I personally think that the salvagers can handle it, especially with the warning system that is in place now. The warp in flag would not prevent the salvager from warping to the mission site, but it would open them also up to counter from the pocket owner.
|

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:38:00 -
[44] - Quote
suid0 wrote:Hunter Arngrahm wrote: To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.
rofl, to be honest this entire thread is whiny. On one side you have the missioner trying to protect their mission item and on the other you have what comes across like an alt of the thief desperately trying to protect their extortion racket.
The mission item is in no way "protected" by the change that I am proposing. It can still be stolen. It is just that the thief is vulnerable to counter-play during the entire process of the theft and not protected by Concord until they actually take the item. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 09:41:00 -
[45] - Quote
Hunter Arngrahm wrote:suid0 wrote:rofl, to be honest this entire thread is whiny.
On one side you have the missioner trying to protect their mission item and on the other you have what comes across like an alt of the thief desperately trying to protect their extortion racket.
It certainly seems that way, doesn't it? I've tried to stay pretty fair, keep the whine to a minimum and present actual arguments, but nobody seemed to acknowledge my idea, so ionno.
There was a lot of thread crapping going on I may have missed it. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:02:00 -
[46] - Quote
Abdul 'aleem wrote:suid0 wrote:Hunter Arngrahm wrote: To be perfectly fair, he is being kind of whiny, and his idea does punish people who normally might not intend any harm or foul play. It doesn't help that he keeps saying "Criminal flag" when I think he means "Suspect flag", since Criminal would imply everyone would get concorded for setting foot in another person's missioning space, which is kind of the worst idea imaginable.
rofl, to be honest this entire thread is whiny. On one side you have the missioner trying to protect their mission item and on the other you have what comes across like an alt of the thief desperately trying to protect their extortion racket. The mission item is in no way "protected" by the change that I am proposing. It can still be stolen. It is just that the thief is vulnerable to counter-play during the entire process of the theft and not protected by Concord until they actually take the item.
Yeah, but your mechanic is bad and breaks too many other things. I get what you want to achieve but it wont work, well... it will work (for your specific scenario) but with too many unexpected negative side effects.
If you want examples just go look at all the threads currently about inexperienced players with drones set to aggressive complaining about unwillingly entering PVP engagements because someone shot their MTU in hi-sec but their safety was green.
Same deal, people will accidentally flag suspect and get killed when they were legitimately helping a friend out. How you ask? they're in fleet so they wont flag? scenario: P2 joins P1's fleet and is in the mission with them, P2 has a disconnect and logs back in, now P2 gets to warp to P1's mission pocket possibly before they can rejoin fleet and goes suspect, it's an e-warp and cannot be cancelled.
If you aren't prepared to think outside the box at what negative or unexpected effects your suggestion will have and get tunnel vision thinking only of your specific problem you wish to solve you can't really expect people to support or agree with your idea.
[/quote]
I don't know coding limitations within the game and what options exist. But, unless you do, perhaps there is a way that the game can identify a DC'd player to accomodate? Perhaps a tag that registers identifies the person who DC'd as having legal permission to be at the site when they warp back?
But, these types of objections are hypothetical and speculative. Ultimately, this is up to the limits of what can be programmed or not and how easily it can be done.
I believe that if the game has the ability to tag a ship and keep it in space after PvP, it can probably be coded to tag a ship/player and remember them as legally being in a specific mission pocket before a DC happens.
Ultimately the developers would have to comment on this though.
|

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:05:00 -
[47] - Quote
Mallak Azaria wrote:
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?
Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:17:00 -
[48] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?
Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications. I thought people from backward countries such as yourself used google before posting as to not look the fool? Alternatively you could read basically every post in this thread that has shot down your terrible idea.
You're afraid of this suggestion and that's obvious. For us to understand your fears, you need to open up to us and tell us what you are afraid of. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:22:00 -
[49] - Quote
Hunter Arngrahm wrote:suid0 wrote:Same deal, people will accidentally flag suspect and get killed when they were legitimately helping a friend out. How you ask? they're in fleet so they wont flag? scenario: P2 joins P1's fleet and is in the mission with them, P2 has a disconnect and logs back in, now P2 gets to warp to P1's mission pocket possibly before they can rejoin fleet and goes suspect, it's an e-warp and cannot be cancelled.
If you aren't prepared to think outside the box at what negative or unexpected effects your suggestion will have and get tunnel vision thinking only of your specific problem you wish to solve you can't really expect people to support or agree with your idea.
This is why I like the idea of making it not a suspect flag, but an extremely temporary kill right that you can activate. Make it anywhere between 10 to 25 minutes before it expires, and make it act like any other kill rights. You can sell it, make it public, activate it. It's your choice what to do with it, and by default, no harm is done to the person. I also feel it should be given and/or refreshed on the activation of an acceleration gate, rather than simply warping to the mission pocket. It gives the option for a warning message to pop up when you attempt to activate the gate (Which could be toggled) so the pirate and/or innocent have a chance to avoid making a mistake. Not to mention it allows for salvagers to scan down the site and salvage/loot after you've completed the mission without enduring any potential flags, as they won't need to use any gates.
If the main obstacle is that salvagers would be flagged, this would be worth considering. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:29:00 -
[50] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:
Does it surprise you that someone with a very limited knowledge of how the game works wants a thing changed when he doesn't understand the implications of such a change?
Teach us all. Tell us exactly what you are afraid of. Tell us all of the implications. I thought people from backward countries such as yourself used google before posting as to not look the fool? Alternatively you could read basically every post in this thread that has shot down your terrible idea. You're afraid of this suggestion and that's obvious. To understand your fears, you need to open up to us and tell us what you are afraid of. Afraid isn't the term you're looking for. Perhaps if I spent time stealing mission loot then sure, but I'm a prolific suicide ganker & would largely be unaffected by this. The people that would be most affected would be the mission runners themselves. Giving them the ability to just shoot whoever lands on grid with them will have severe consequences that you clearly cannot comprehend, & of course, once that started happening more changes would be demanded. I would suggest you educate yourself on game mechanics before making terrible suggestions.
Yes, ok, I get the opinion part of your comments: there are "implications" that I don't understand... the idea is "terrible"... there are "severe consequences".... but you really never say much more than that.
Spell it out. Make your case. State the facts.
Does this flag force the missioner to PvP? no
So tell us what you are afraid of. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:35:00 -
[51] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Yes, ok, I get the opinion part of your comments: there are "implications" that I don't understand... the idea is "terrible"... there are "severe consequences".... but you really never say much more than that.
Spell it out. Make your case. State the facts. It's pretty obvious at this stage that you haven't read much of your own thread. I'm not in the business of telling people exactly how I do business. It's bad for business.
Well then. At least thank you for taking the time and effort to post all of your opinions in this thread.
This is a copy paste from the Sticky at the top of the forums titled "Features and Ideas Rules." You may want to read it.
The Features and Ideas forum is primarily for players to make suggestions or put forth ideas that they feel may improve EVE.
If you know of an issue or problem it belongs in either: Issues, Workarounds & Localization or Test Server Feedback
Along with this, the RULES are going to be enforced at a more vigorous level.
Please, read the forum rules, and pay attention to them. If you don't like someone's idea, please remember to post with respect towards fellow players at all times and remain constructive.
Thus a couple ground rules: 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive.
...
Edit: removed all of the items to help focus here. I think it's needed. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:48:00 -
[52] - Quote
Abdul 'aleem wrote:I don't know coding limitations within the game and what options exist. But, unless you do, perhaps there is a way that the game can identify that a DC'd player was legally in a specfic pocket to accomodate? Perhaps a tag that registers identifies the person who DC'd as having legal permission to be at the site when they warp back?
But, these types of objections are hypothetical and speculative. Ultimately, this is up to the limits of what can be programmed or not and how easily it can be done.
I believe that if the game has the ability to tag a ship and keep it in space after PvP, it can probably be coded to tag a ship/player and remember them as legally being in a specific mission pocket before a DC happens.
Ultimately the developers would have to comment on this though.
Right now there is an auto re-fleet mechanism in place after a DC so I am pretty certain that options exist that could manage DC issues.
Maybe you should read my response to post #124 as you obviously missed post #128
And you can just read my post #134 in reponse to your #133
It's not too late to actually present some facts. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 10:57:00 -
[53] - Quote
Riot Girl wrote:Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument.
Yes I believe these were addressed in earlier responses.
Read. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:08:00 -
[54] - Quote
Corraidhin Farsaidh wrote:I've not read the whole thread since this has been raised before in others.
My view is that the risk involved for the looter is so minimal compared to the damage it causes the mission runner in failing the mission causes an imbalance.
Not in the game mechanics though as the looter is using (I was careful not to say exploiting) a valid game mechanic. The mission (and any other similar COSMOS) missions should be amended in some way so that only the capsuleer can collect the required item. Failing one mission usually results in standings loss which the capsuleer can recover from and learn from experience. In COSMOS missions failing will cut out a large chunk of game available to the player which seems distinctly unfair.
It also makes extortion too easy and nothing should be easy in eve. If necessary the item should be stored in a secure location on the mission site and the capsuleer issued a hacked access code to retrieve it.
In the meantime my only suggestion would be to make sure anyone in this mission saves the loot carrying NPC until last and kills them whilst right next to them to instaloot!
You have the general ideas.
I am arguing that the act of mission item theft/griefing, specifically in this particular COSMOS mission, is as close to an exploit as one can get without actually being called an exploit. And that the only thing preventing it from actually being labeled exploit is that CCP has not officially said that there are unintended consequences.
That said, I have also stated that the fact that CCP does in fact reset missions is an indication that they acknowledge that unintended consequences exist. So they know that there is a problem.
As a solution, I am not in favor of removing the ability of a mission thief to steal the item. I am only suggesting that the risk/reward equations on both sides be adjusted and that the thief be flagged at the time the criminal act is started not after the item has already been looted.
The suggestion is to add a simple flag to anyone warping to a mission pocket without a legal reason and without the pocket owners approval.
This would allow make the thief vulnerable to counter-play at the time the criminal act is started and the thief would no longer have Concord protection until after the item is stolen. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:09:00 -
[55] - Quote
Mallak Azaria wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument. Yes I believe these were addressed in earlier responses. Read. Are you going to make me search the thread only to find out you're lying? Could you just reiterate the reasons for me briefly? :effort:
I know, right?
What's with all these gankers, griefers, "pirates" and thieves not wanting to do any work? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:16:00 -
[56] - Quote
suid0 wrote:Abdul 'aleem wrote: Maybe you should read my response to post #124 as you obviously missed post #128
I read it... I hadn't responded because sometimes you get to the point and are well aware you're just tying to push **** uphill with a stick. But now that we're here, you've just thrown in more poorly though out ideas on ways to solve the bad side effects of your original bad idea. If you want to know why your response is also a bad idea I challenge you to do some research. Go and investigate the reasons for the crimewatch rewrite & some of the issues they were trying to solve. (which you are now trying to reintroduce) Actually I'll make things even easier for you: Watch and understand this: http://www.youtube.com/watch?v=g3jK-XZ2KnMRead this: http://community.eveonline.com/news/dev-blogs/73443
I can find nothing in that information that supports your claims. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:19:00 -
[57] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:The suggestion is to add a simple flag to anyone warping to a mission pocket without a legal reason and without the pocket owners approval. How would the system decide if the person is entering for a legal reason or not? In empire you don't own any of the space, so who exactly would you get the permission from? Abdul 'aleem wrote:Mallak Azaria wrote::effort: I know, right? What's with all these gankers, griefers, "pirates" and thieves not wanting to do any work? Yeah, because ganking freighters is effort-free.
With enough Talos, it kind of is. Looting the wreck is maybe the hardest part.
As for your question, I am afraid you will have to read too. That has been addressed earlier.
Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:33:00 -
[58] - Quote
Corraidhin Farsaidh wrote:Abdul 'aleem wrote:
Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.
I need no excuse to be lazy...It's genetic...
At least we have people like you who post legitimate comments/opinions.
You are appreciated. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:42:00 -
[59] - Quote
Riot Girl wrote:Corraidhin Farsaidh wrote:there is no way to recover the COSMOS arc if it is stolen. It can be traded between players.
It is not an issue of whether it is "possible" for the missioner to obtain the mission item or not.
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.
All of the reasons are listed in the original post. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 11:48:00 -
[60] - Quote
Corraidhin Farsaidh wrote:Abdul 'aleem wrote:
Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.
I need no excuse to be lazy...It's genetic... Edit: I hit post instead of return :D More seriously I think in the case of COSMOS missions alone the missions themselves should be tweaked so that only the runner can get the required item as there is no way to recover the COSMOS arc if it is stolen. No mechanics changes required, just make sure a playeer can't be locked out of part of the game because they didn't realise that somebody could do that to them.
I believe that CCP's position is that it is better to allow for counter-play than to prevent actions.
And I agree.
A simple flag triggered at warp in and which makes the potential thief vulnerable to attack at the time that the crime is initiated (choosing to warp into a pocket owned by the missioner without a legal reason and without permission) is what I am proposing.
It allows for more counter-play options and balances out the risk/reward equation on both sides.
Lots of posts explaining all of this if you dig past the thread crapping. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:03:00 -
[61] - Quote
Corraidhin Farsaidh wrote:Riot Girl wrote:Corraidhin Farsaidh wrote:there is no way to recover the COSMOS arc if it is stolen. It can be traded between players. Of course and that is valid as a game mechanic, but due to the cost of the item in discussion it will be prohibitive to do so to many. Since as far as I understand it the COSMOS missions are to take you through some of the lore aspects of EvE and you lose the subsequent missions if you fail I can't help but think in these very specific cases there is a good reason to amend the item drop location to be secured. Extortion is one thing, using game mechanics is fine for profit too, but cutting a section of game out because a player can't afford the extortion demands is borderline exploit (on the legal side by a gnats nudger in my opinion). I only propose that the items in these instances are secured up in some way, not that the game mechanics are changed. This would be like reading a book, being stopped by a phone call mid chapter and coming back to find the rest of the book had self-destructed because you didn't realize you only had a day to read the chapter you were in and the guy at the door got in the way (whilst demanding you pay him to let you close the door)
I cannot see anything that I disagree with at all in your post. It is definitely one way to address the issue.
My solution definitely does not prevent the possibility to get locked out of content. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:09:00 -
[62] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote: With enough Talos, it kind of is. Looting the wreck is maybe the hardest part.
For perspective, how many freighters have you ganked?
We can have that conversation in another thread.
This one is about mission item theft rebalancing and I'd prefer to stay on topic.
If any of my comments are off-base, call me out.
Because that's how progress is made and I really do not mind. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:11:00 -
[63] - Quote
Corraidhin Farsaidh wrote:Riot Girl wrote:Abdul 'aleem wrote:It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer. The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not. If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.
All true except that the ransoming must be reflecting inflation because it is often around 700 mil now. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:13:00 -
[64] - Quote
Mallak Azaria wrote:Corraidhin Farsaidh wrote:Riot Girl wrote:Abdul 'aleem wrote:It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer. The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not. If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance. Would it not be more reasonable to request CCP to have uncompleted COSMOS missions reset after downtime like every other mission? That is not only completely reasonable, but something literally no one would contest.
I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.
It is does not offer the best counter-play option though, imo. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:21:00 -
[65] - Quote
Riot Girl wrote:Corraidhin Farsaidh wrote:If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance. Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though.
The criminal is most often getting flagged only after the loot is in their possession and then insta-warping.
As spelled out in several earlier posts, this is creating a situation in which legitimate counter-play options do not exist for the missioner.
And, even if the thief chooses to PvP bait, which is often the only time a missioner even has chance at some sort of counter, doing so has a significant chance of destroying the item as a result.
This results in the risk being significantly and disproportionately higher to the missioner tha to the thief. ie the whole risk/reward equation and game balance is off. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:33:00 -
[66] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.
It is does not offer the best counter-play option though, imo. From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality. EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec.
I also agree with that observation about mission runners in general, specifically in hisec.
My personal preference is play and counter-play options create a much more rewarding atmosphere, in this specific case for both parties.
I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious.
I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:47:00 -
[67] - Quote
Riot Girl wrote:Abdul 'aleem wrote:The criminal is most often getting flagged only after the loot is in their possession and then insta-warping. Insta-warping where? He's not docking up and you've already said he's in an NPC corp so he doesn't have a POS. Quote: ie the whole risk/reward equation and game balance is off. It isn't. The thief has spent many hours developing and refining a playstyle to profit from your adversity to player interaction. If you spent a little time planning and working with others, he wouldn't be able to steal from you. The fact is, he's put the work in and you haven't so he deserves the reward and you don't.
Well, I think that the point is not where the thief is insta-warping to, but what result it has on the ability of the missioner to perform any type of counter-play.
As it is now, if the thief aligns, loots and insta-warps anywhere, there is little to no opportunity of a counter of any kind available to the missioner.
If you are proposing that the cost to the mission item thief is greater than that of the missioner, I would disagree. That is not to say that it is impossible that the mission thief has spent more time than the missioner to get to a point that they can get the reward. But, comparing the minimum requirements on each side, the cost to the missioner is significantly and disproportionately greater. These have been identified in the initial post as well.
I disagree entirely with your assumption that the mission thief is required to put in as much time/effort to get to the same point as the missioner (the point at which both are competing for the mission item). This has also been covered in the initial post. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 12:55:00 -
[68] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.
It is does not offer the best counter-play option though, imo. From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality. EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec. I also agree with that observation about mission runners in general, specifically in hisec. My personal preference is play and counter-play options create a much more rewarding atmosphere, in this specific case for both parties. I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious. I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced. We know from previous experience that it won't go down like this. People like me would love this change, mission runners would scream about it until CCP changed it & said change would likely be really terrible because bad ideas are CCP's thing.
Hey, this is entirely possible. It could happen as far as people screaming, and it is pretty much a given that everyone may not be entirely happy.
But right now, the thing is pretty broken and as someone else posted in another thread the result if left as is is most likely that people will just not do the missions.
Now look at it rationally: where does that leave the missioner? Content lost/ not experienced.
You're a mission thief, fine. Where does that leave the mission thief? No one running these missions = no more mission thieving here also.
Who wins long term? No one. And not only that the game as a whole has wasted content.
That's why I say it is a game balance issue: ultimately both parties lose long term due to a broken mechanic that prevents legitimate counter-play. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:09:00 -
[69] - Quote
suid0 wrote:Abdul 'aleem wrote:suid0 wrote:Abdul 'aleem wrote: Maybe you should read my response to post #124 as you obviously missed post #128
I read it... I hadn't responded because sometimes you get to the point and are well aware you're just tying to push **** uphill with a stick. But now that we're here, you've just thrown in more poorly though out ideas on ways to solve the bad side effects of your original bad idea. If you want to know why your response is also a bad idea I challenge you to do some research. Go and investigate the reasons for the crimewatch rewrite & some of the issues they were trying to solve. (which you are now trying to reintroduce) Actually I'll make things even easier for you: Watch and understand this: http://www.youtube.com/watch?v=g3jK-XZ2KnMRead this: http://community.eveonline.com/news/dev-blogs/73443 I can find nothing in that information that supports your claims. #145Posted: 2014.01.23 11:06 #150Posted: 2014.01.23 11:16 Given the youtube vid of the dev session goes for 40+ minutes and you replied only 10 minutes after me it's clearly obvious you didn't even bother to educate yourself. Ignorance might be bliss... but it's still ignorance
Honestly, the dev blog contained nothing. And watching a 40 min video in the midst of a discussion is not my top priority.
I did conclude that the lack of anything substantial in the dev blog could also mean that the video was of the same quality.
If there is something in there I will find it, but for now, I found nothing to substantiate your claims in what I looked at.
Generally, the onus is on the person making the claim to substantiate it, not the person that they are talking to.
So, if you can be merciful and respect that I responding to several people in this thread at the same time, which is slightly more important than following your so far not-so-conclusive links, it will be appreciated. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:22:00 -
[70] - Quote
suid0 wrote:what drugs are you on? no troll.
lol that's pretty funny. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:24:00 -
[71] - Quote
Abdul 'aleem wrote:suid0 wrote:what drugs are you on? no troll. lol that's pretty funny.
DR:TL
Take the time to prove your own claims don't make others do it for you. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:34:00 -
[72] - Quote
Gawain Edmond wrote:i'll agree that mission runners can shoot people who warp into their missions on the assumption that if you warp into someones mission you're permitted to shoot them too. After all you're asking to be able to commit violence against someones ship it's only fair if they can do it to you too.
Just think of it like making all mission pockets into 0.0 space and concord have decided that deadspace pockets are too difficult to patrol so have decided to let pod pilots patrol them.
p.s. also people who warp into faction warfare sites should be marked up the same way i'm sick of having to lose sec status because some carebear wants to come play with us
This suggestion is just adding a flag for the trespasser at the time that they choose to start warping to the mission pocket.
The criminal system mechanics would remain the same.
If I steal from your can, I can shoot you. Then you can shoot me.
The same would apply for a flag at warp in: the missioner has the immediate opportunity to shoot, if they do you can legally shoot back.
Also the same warning system and exemptions to flagging would apply. |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:38:00 -
[73] - Quote
suid0 wrote:Abdul 'aleem wrote:Abdul 'aleem wrote:suid0 wrote:what drugs are you on? no troll. lol that's pretty funny. DR:TL Take the time to prove your own claims don't make others do it for you. ROFL, you wouldn't read it anyway. also you seem lost... this is your thread, it's actually your job to prove to us why your change would benefit everyone. Note: At the point of this post your idea has exactly.... 0 likes, that really speaks for itself (We'll now assume any it gets shortly after are your alts)
Forum rules sticky... the very top one:
https://forums.eveonline.com/default.aspx?g=posts&t=6341&find=unread
for you:
Please, read the forum rules, and pay attention to them. If you don't like someone's idea, please remember to post with respect towards fellow players at all times and remain constructive.
Thus a couple ground rules: 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive.
Are you really saying anything more than "That's an awful idea"? |

Abdul 'aleem
Sumiko Yoshida Corporation
23
|
Posted - 2014.01.23 13:49:00 -
[74] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Generally, the onus is on the person making the claim to substantiate it, not the person that they are talking to. Really? He provided a link to content which substantiated his claims.
Yeah I disagree. |

Abdul 'aleem
Sumiko Yoshida Corporation
36
|
Posted - 2014.01.23 14:16:00 -
[75] - Quote
suid0 wrote:Abdul 'aleem wrote:Forum rules sticky... the very top one: https://forums.eveonline.com/default.aspx?g=posts&t=6341&find=unreadfor you: Please, read the forum rules, and pay attention to them. If you don't like someone's idea, please remember to post with respect towards fellow players at all times and remain constructive. Thus a couple ground rules: 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive. Are you really saying anything more than "That's an awful idea"? Quote: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
Several people have explained quite clearly and politely what their objections are and why. Maybe read and acknowledge these instead of simply disregarding them in a provocative manner? You even later admitted you didn't actually look at the content I linked to, after first posting that it contained nothing that backed my claims, implying you had.
Fortunately, my post #150 is there for anyone to read and they can judge for themselves if your interpretation is accurate. |

Abdul 'aleem
Sumiko Yoshida Corporation
40
|
Posted - 2014.01.23 14:50:00 -
[76] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:The item is not always on the market, for various reasons. Buy it from the thief. Quote:The issue is that there is little to no counter-play currently available to the missioner. Tornadoes. If a thief can warp in and loot, why can't you just do the same? Why can't you do it with a cloak so you can't be scanned down? I don't know how the mission works, but I'm pretty sure there are plenty of ways to deal with this situation if you use your imagination. Why not just make the thief suspect when they actually begin the crime? PvP is good. Counter-play is good. Why should mission thieves/griefers be so scared of going suspect when they warp in? |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.23 23:46:00 -
[77] - Quote
Mike Voidstar wrote:
2. Crime may start with motive, but punishment does not start with summary execution. What you are suggesting is the right to outright kill anyone in the area you do not authorize to be there on suspicion of criminal intent.
2) if you look at your second comment here, you will see it corrects your own analogy of "summary execution". The suggestion is only for a suspect flag to be triggered, as you correctly acknowledged after that.
edit:
3) no it's like saying, if the thief chooses to warp to another person's mission pocket to steal the mission item, flag them at the time they act on it, instead of giving them Concord protection until they loot and run. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 00:10:00 -
[78] - Quote
Mike Voidstar wrote:Except you cannot determine why they are there until they actually do something. They do get flagged at the appropriate time.
You do not need the right to summarily execute people just because they happen to be in a place you don't like on simple suspicion that they may be intending to do something you don't want to something that you yourself don't have the right too at that time.
You have failed to give any sort of proper reason why you should have the right to shoot people simply for being in the same public space as you are. It all boils down to the point of ownership, and you are simply incorrect in assuming the space is yours just because you were given a location for it.
Lots of reasons have been posted by myself and others who support the idea in this thread and in the original Missions & Complexes thread.
The mission pockets are not public space. If they were, the public would be able to access them without the owner being involved.
For instance: if you can tell me how I can publicly access a mission site of someone who accepts a mission and never undocks, I will totally agree that they are public spaces.
Otherwise, I understand your opinion that they are public spaces. But, I am sorry, you are wrong. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 00:27:00 -
[79] - Quote
Please, if the mission sites are public, just tell me how I can warp to another player's mission pocket if they draw the mission and never undock.
If the site is intended for the public and I have a right to be there, tell me how to do it.
Or, just admit that you are wrong. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 00:50:00 -
[80] - Quote
Mike Voidstar wrote:You know, I initially came into this thread to support your issue, just not your solution. That is done now, and you are actually slowing pushing my carebearish tendencies into actively hunting you down in game and shooting you just for being an annoying individual. Probably after I practice my probing skills finding you in a mission pocket just for the occasion. Every single time you regurgitate the assertion that you own the space due to the mechanics of accessing it you reveal yourself to be exactly the sort of whining incompetent that the PvP mouthbreathers claim.
Once again... if you want to claim that space as your own, provide a logical, in game and storyline consistent reason why the current owners listed at the top left of the screen gave it and everything in it to you to do with as you please. Arguing game mechanics while claiming storyline rights simply will not work. You cannot take the RP out of RPG.
While I, nor any other Player, can access the mission area, they are hubs of NPC activity used by the vast majority of the EVE universe on a daily basis. EVE is much more than a few thousand pod pilots ruling the spaceways. That sort of thing is what an RPG is all about.
Your argument is ignoring the RP part of MMORPG, and doing its best to forget the MM part as well. There is a difference between the out of character mechanics of game play, and the in game storyline that is supposed to be the heart of the game. PVE content is all about the RP in RPG.
You are wrong because you are trying to force out of game logic on in game storyline events. You do not, never have, nor ever will own that space. If you want to own space go forth into null sec and claim a patch of it. That is the nature of this game, and claiming otherwise due to the mechanics of how an encounter works will get you nowhere.
I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.
No troll. No personal attack. No judgement. You are just wrong.
And again, the suggestion is that because of this fact, we make it illegal to warp to a missioner's pocket without a valid and legal reason (fleet member, WT, kill rights, etc)
It's just a suspect flag nothing more or less.
I don't think this is going to blow up anyone's gaming experience or their ability to RP. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 01:00:00 -
[81] - Quote
Mike Voidstar wrote:There is a difference between having the right to do something, and the ability. You are ignoring that.
Everyone has the right to access that space. Only the mission owner has the ability, because that space is the setting for an event in that characters story. You only own your own actions and your own ship--- the setting is part of the world and is owned by everyone.
Your argument is false because it is based on a false premise using unrelated facts to support a strawman conclusion.
*Snip* Please refrain from personal attacks. ISD Ezwal
Peace man o7
Edit: my intention is our exchanges was only to point out all of the evidence that supports the suggestion for CCP to allow invaders to be suspect flagged for trespassing into the missioner's mission pocket.
We can agree to disagree and I am sorry if you felt in any way that it was a personal attack on you. I apologize if it came across that way.
Also, I know it may not convince you, but Daichi Yamato adds the following proof to support the fact the missioner is the rightful owner of the mission pocket created for him by his agent:
Daichi Yamato wrote:
if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.
|

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 01:00:00 -
[82] - Quote
Mike Voidstar wrote:There is a difference between having the right to do something, and the ability. You are ignoring that.
Everyone has the right to access that space. Only the mission owner has the ability, because that space is the setting for an event in that characters story. You only own your own actions and your own ship--- the setting is part of the world and is owned by everyone.
Your argument is false because it is based on a false premise using unrelated facts to support a strawman conclusion.
I am now out of troll snacks, enjoy tilting at this particular windmill.
Peace man o7
Edit: my intention is our exchanges was only to point out all of the evidence that supports the suggestion for CCP to allow invaders to be suspect flagged for trespassing into the missioner's mission pocket.
We can agree to disagree and I am sorry if you felt in any way that it was a personal attack on you. I apologize if it came across that way.
Also, I know it may not convince you, but Daichi Yamato adds the following proof to support the fact the missioner is the rightful owner of the mission pocket created for him by his agent:
Daichi Yamato wrote:
if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.
|

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 02:07:00 -
[83] - Quote
Erotica 1 wrote: I like that idea, with one modification. Everyone doing missions for the faction you are attacking should be able to buy or be given a killright on you. It would have similarities with faction warfare, but be more limited- but great fun for missioners.
The advantage of suspect flag is that it opens counter-play up globally.
But, if the most important thing is to keep the salvagers from getting a flag from warping to a missioner's pocket illegally, killright would have to do.
Unless it is CCP policy that salvagers are a protected class, I honestly do not see any problem with them also being flagged at warp in. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:02:00 -
[84] - Quote
Riot Girl wrote:Abdul 'aleem wrote:I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.
No troll. No personal attack. No judgement. You are just wrong. They're owned by whoever has the power to claim ownership and enforce it. I can claim ownership of every mission site and enforce my claim by hiring an army of minions to suicide gank every mission runner who trespasses on one of MY mission sites. It's MY site, not yours.
Ownership:
http://dictionary.reference.com/browse/ownership
Highlights:
ownership (-ê+Ö-èn+Ö-â+¬p)
GÇö n 1.the state or fact of being an owner 2.legal right of possession; proprietorship
And, it is pointed out that "ownership" can be for non-material items, such as in this case, a mission pocket.
I would argue that the reason that no other player in the game can access the mission pocket if the owner doesn't undock after pulling the mission is that the missioner is in the "state of ownership" and can exercise that power of ownership to keep the location to themselves. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:06:00 -
[85] - Quote
Daichi Yamato wrote:
if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.
Thanks for helping prove my point that the missioner owns the mission pocket. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:14:00 -
[86] - Quote
Daichi Yamato wrote:thats a better argument than urs. and it still doesnt mean ppl should go suspect for entering ur mission.
They wouldn't get a flag for just entering a missioner's mission pocket.
They would get a flag for entering it illegally without permission of the owner or without being a WT, having killrights, etc.
|

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:19:00 -
[87] - Quote
Daichi Yamato wrote:so what would you ask for on F+I when thieves start using cloaked ships and inties?
Why would I have to post anything? |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:22:00 -
[88] - Quote
Daichi Yamato wrote:where would u like me to begin?
If you haven't read the original post, I would like you to begin there. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 03:46:00 -
[89] - Quote
Daichi Yamato wrote:quoting the OP Quote: 1) The would be thief is not a valid target in almost all situations until after they have successfully looted the mission item
2) If the thief aligns, loots and warps, the missioner can be deprived of the possibility to engage
inties and cloaks would still be able to take the item without being targettable until its too late, and it would be easy to pre align before taking the item with a cloak. Going suspect is little deterrent to most ppl who are aware of game mechanics. It certainly never stopped ppl looting wrecks in missions and sitting right out in front of you, or can flipping miners or providing neutral RR in war decs. Making them go suspect for entering the mission adds little to their risk and solves nothing of the problem ur experiencing. It only hurts salvagers; a profession deliberately allowed without criminal related consequences. CCP set that precedent years ago.
WB and thanks for taking the time to read the original post.
The suggestion is for CCP to add a suspect flag to any player warping to a missoner's mission pocket without their permission or another legal reason (WT, killrights, etc)
That's all.
Sorry, the intent is to increase the counter-play options available and even out the risk/reward imbalance that exists between the missioner and the mission thief/griefer.
There's no reason that Concord should be protecting a mission thief until after they actually loot the item., which is happening now and preventing legitimate counter-play.
Salvagers getting flagged? Yeah this is the only truly supported objection so far. As I have posted many times, if it is more important for CCP to keep salvagers a protected class, then there may be better options than a suspect flag at warp in for trespassing.
My position is that salvagers being open to this suspect flag is not that big of an issue. I think that they could handle it, but that's CCP's call to make. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 04:04:00 -
[90] - Quote
Daoden wrote:The fact that there are 12 pages on this subject is obsurd. just agree to disagree and leave it at that. OP voiced his opinion and several of you voiced yours, to such a degree i feel like im watching 2 lawyers battle it out over something rediculous like what kind of fence a neighbor is allowed to put up in his yard. Get over it.
Welcome to the thread.
The fact that people can get locked out of content permanently because of this particular mission theft scenario is partly why it is a little more significant than a neighbor's fence, along with the lack of legitimate counter-play options available to the missioner.
The issue is all about game balance and balancing out the risk/reward equation in these types of situations. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 16:31:00 -
[91] - Quote
Karynn Denton wrote:Abdul 'aleem wrote:...the missioner owns the mission pocket. Nah, the little red crosses who you're intending to blap own the mission pocket - you, as the missioner, are trespassing on their facilities! Under you own logic, you're ok for a Suspect flag, right?  Two things concern me about your suggestion. First up, it would have a detrimental impact on salvaging. It's a great newbie profession, one I enjoyed from my second month in the game. I quickly racked up my first 100 mil, learned how to probe, d-scan, evade fire through speed - all skills which I now use in low-sec. It was also encouraging that I could compete in some way against players much older than I was  Your suggestion would criminalize salvaging and CCP has repeatedly stated that they intended salvaging to be a legal activity. Secondly, this idea of Suspect flagging for "trespassing"... when is the flag activated? When I click the warp button on your signature hit, or when I actually land in the mission area? Mechanics-wise, this is a peculiarity as flags are triggered by performing an action on something, be it activating a module or moving an item from a can to cargo-hold. Your suggestion would make the Crimewatch mechanic more convoluted (remember why it was overhauled in the first place?) by introducing flagging for being in a particular area. If the flag goes up when I click Warp, that could make me a valid target outside a station or near a gate... fair enough if I've been naughty, but at that point I haven't actually done anything!
My suggestion does not criminalize salvaging at all. It only criminalizes mission invasion/trespassing. Salvaging wrecks would not be criminal at all.
I believe that a suspect flag for trespassing would not have that much impact on salvagers, there would just be slightly more risk to them if they want to specifically salvage in another player's mission pocket without permission. Salvaging in all other locations is unchanged.
But, it is up to CCP whether they want to make/keep salvagers a completely protected class or not.
There are already in-game mechanics that trigger events based on destination. My suggestion is that the suspect flag be the result of those existing mechanics after the warp destination is set but before arriving.
Just like any other criminal act, the pop-up warning mechanic prior to completion would be in effect.
The criminal act of mission invasion/trespassing starts with the deliberate decision to set the destination and warp to it.
If you have scanned a missioner's pocket and chosen to warp to them without a valid legal reason, you have started that criminal act. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 16:48:00 -
[92] - Quote
Gizznitt Malikite wrote:Abdul 'aleem wrote:Gizznitt Malikite wrote: 3.) Your option is extreme. Even if we only dished out suspect flags for entering another player's mission pocket, it still would cause all sorts of issues with players teaming up to run missions together. It would cause problems for ninja salvagers (guess what, the savlage isn't yours either!). It would hinder many other valid playstyles that involve sending a ship into another players mission.
3) saying it is "extreme" may be a little extreme, but I get your points. Salvagers being flagged was identified as a consequence several times and I don't think anyone has disagreed. I think that the salvagers flag is not a big issue. No other playstyles have been identified as being effected. If you know some specific ones, post them. Play Styles that would be harmfully effected if entering into another players mission pocket gave you a suspect flag: 1.) Ninja Salvaging: Suddenly all ninja salvagers would become suspects and open to being shot at. 2.) Vigilantes: These are players that "save" mission runners that get caught by mission baiters. The mission baiter usually goes suspect to get a mission runner to attack them, and when they get attacked and overpowered by the mission baiter they generally lose their ship. They can ask for help in local though, with the hopes that a vigilante will join the fight and attack the mission baiter (who is a suspect). You'll lose the few vigilantes that currently exist if they go suspect just entering the mission space. 3.) Grouping up for missions: Many friends group up to run missions together. This is done for many reasons like introducing a new player to the game, helping someone increase their standings, or just being social. If your "friend" suddenly goes suspect just entering the pocket, then any predator can follow them into the mission pocket and gank the suspect flagged friend. These are just the playstyles I'm familiar with that would be brutally altered with your new mechanics, and I'm sure there are more. I don't see how protecting your princess is at all worth the loss of these playstyles.
1) valid and currently being discussed in thread
2) they would simply need to get permission from the owner to legally enter the mission space (ie "can I get a fleet invite?")
3) same as number 2
So, would they really be "brutally altered" because they have to contact the owner of the pocket before entering it? |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 16:57:00 -
[93] - Quote
Karynn Denton wrote:Abdul 'aleem wrote:I believe that a suspect flag for trespassing would not have that much impact on salvagers. But, it is up to CCP whether they want to make/keep salvagers a protected class or not. As a salvager, I can tell you - yes, it would. The L4 missions are a great source for large wrecks. Abdul 'aleem wrote:If you have scanned a missioner's pocket and chosen to warp to them without a valid legal reason, you have started that criminal act. I'm going into the pocket for the valid and legal reason of salvaging wrecks. This isn't a criminal act. Your suggestion would make it so, which goes against what CCP have already stated on salvaging. It's not going to happen, is it?
Yes I am proposing that CCP make trespassing a criminal act in-game and that it generates a suspect flag.
If CCP thinks that the specific ability to salvage mission sites without the permission of the owner is essential to their vision of EVE, this is ok.
It's CCP's call to make. I am just proposing an idea and defending it. I think a little isolated risk specific to choosing to salvage in a specific location is good game play. Salvaging in a mission pocket would just be a little closer to salvaging in a WH, Low Sec or Null Sec.
Maybe my suggestion will allow for the salvagers to experience some of the excitement that is associated with those risky areas without actually going fully into them? If they want the salvage risk free, just fleet up with the mission owner. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 17:16:00 -
[94] - Quote
Gizznitt Malikite wrote:Abdul 'aleem wrote:Gizznitt Malikite wrote:Abdul 'aleem wrote:Gizznitt Malikite wrote: 3.) Your option is extreme. Even if we only dished out suspect flags for entering another player's mission pocket, it still would cause all sorts of issues with players teaming up to run missions together. It would cause problems for ninja salvagers (guess what, the savlage isn't yours either!). It would hinder many other valid playstyles that involve sending a ship into another players mission.
3) saying it is "extreme" may be a little extreme, but I get your points. Salvagers being flagged was identified as a consequence several times and I don't think anyone has disagreed. I think that the salvagers flag is not a big issue. No other playstyles have been identified as being effected. If you know some specific ones, post them. Play Styles that would be harmfully effected if entering into another players mission pocket gave you a suspect flag: 1.) Ninja Salvaging: Suddenly all ninja salvagers would become suspects and open to being shot at. 2.) Vigilantes: These are players that "save" mission runners that get caught by mission baiters. The mission baiter usually goes suspect to get a mission runner to attack them, and when they get attacked and overpowered by the mission baiter they generally lose their ship. They can ask for help in local though, with the hopes that a vigilante will join the fight and attack the mission baiter (who is a suspect). You'll lose the few vigilantes that currently exist if they go suspect just entering the mission space. 3.) Grouping up for missions: Many friends group up to run missions together. This is done for many reasons like introducing a new player to the game, helping someone increase their standings, or just being social. If your "friend" suddenly goes suspect just entering the pocket, then any predator can follow them into the mission pocket and gank the suspect flagged friend. These are just the playstyles I'm familiar with that would be brutally altered with your new mechanics, and I'm sure there are more. I don't see how protecting your princess is at all worth the loss of these playstyles. 1) valid and currently being discussed in thread 2) they would simply need to get permission from the owner to legally enter the mission space (ie "can I get a fleet invite?") 3) same as number 2 So, would they really be "brutally altered" because they have to contact the owner of the pocket before entering it? Depends on when the suspect flag is granted. If it is granted upon landing at the mission site, an unscrupulous player would kick a fleet mate before they landed on grid so they go suspect upon completing the warp. The situation where the mission respawns at downtime will be a much better solution, as while they will undoubtedly be sucker-punched their first attempt, they can come back prepared on the second and third attempts. Furthermore, enterprising pilots will purposely run the mission multiple times to ascertain multiple princesses, thereby resulting in less expensive princesses on the market. *edit* quit ******* around with the word criminal. A criminal act generates a criminal flag. A suspect act commits a suspect flag.
The player always gets to choose who they fleet with and where they warp to. If they choose poorly, they lose.
The ability for one player to trick another is not something CCP considers a problem in EVE as far as I know.
If the mission reset solution is deemed the best solution, then it is deemed the best solution. I just prefer a solution that adds more options for play and counter-play.
For clarity, I will try to clean up my use of those terms. I am sorry if it is confusing you (or anyone else). My apologies. |

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.24 21:34:00 -
[95] - Quote
Gizznitt Malikite wrote:
And truth be told, your solution of "make mission pockets combat arena's to protect mission objectives" will not solve your cosmos issues. In reality, most players running the cosmos missions will still be surprised by the invasion of their mission, and they will still be unprepared to defend the mission objective from combat ready invaders. In 95% of the cases, the result will still be the missioner fails to ascertain the mission objective and must pay the ransom to complete the mission.
Quotes are usually used when referring to something that someone else said or posted. And I never said or posted what you are quoting.
The intentions of this change are listed in the original post.
Summary:
1) Balance out the risk/reward to both the missioner and the mission thief
2) add opportunities for counter-play that do not exist currently
If the theft can still be completed after this change is made (and it can), what are all you gankers/griefers/"pirates" and mission thieves crying about? |

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.24 22:55:00 -
[96] - Quote
Gizznitt Malikite wrote:
I am not a pirate, a ganker, or a griefer, and resent the implication.
While you may not have stated "make mission pockets combat arena's to protect mission objectives", flagging players that enter "your" mission space has this exact effect. The stated conclusion, is completely valid, such that, in general, your rebalance will have little to no impact on critical mission item theft.
Yes, it adds counter play, and creates new interesting fight possibilities (which I do agree is a good thing generally). I'm just not convinced this is the best option, given the fact it hinders other game play avenues.
I will agree that it is an interesting avenue to be contemplated.
My apologies. I was also posting to the readers, I hope that you understand.
|

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.24 23:07:00 -
[97] - Quote
Gizznitt Malikite wrote:
While you may not have stated "make mission pockets combat arena's to protect mission objectives", flagging players that enter "your" mission space has this exact effect. The stated conclusion, is completely valid, such that, in general, your rebalance will have little to no impact on critical mission item theft.
Yes, it adds counter play, and creates new interesting fight possibilities (which I do agree is a good thing generally). I'm just not convinced this is the best option, given the fact it hinders other game play avenues.
I will agree that it is an interesting avenue to be contemplated.
This is not true. The missioner and anyone else still retain the option not to attack.
My suggestion only opens the invader up to that risk.
Edit:
Yes my suggestion is not a 100% fix to all the problems, specifically the risk of getting locked out of content because of another players actions.
But a suspect flag for trespassing will help balance out the risk/reward equation and offer legitimate counter-play options that do not currently exist.
That is the intent. |

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.25 00:08:00 -
[98] - Quote
Gizznitt Malikite wrote:
I doesn't matter that the thief can't shoot first. The only way a missioner can protect his objective with your solution is to shoot the then combat commences. The strong and prepared will still take from the risk adverse mission runner, and cries about "princess Wei" will continue. I'm not against your suggestion, I just don't think it will solve anything out of the box.
Suspect flags are global. It's not a killright.
Your comments are sounding kind of piratey.... |

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.25 19:52:00 -
[99] - Quote
Karynn Denton wrote:Abdul 'aleem wrote:I believe that a suspect flag for trespassing would not have that much impact on salvagers. But, it is up to CCP whether they want to make/keep salvagers a protected class or not. As a salvager, I can tell you - yes, it would. The L4 missions are a great source for large wrecks.
edited and reposted for clarity:
My suggestion does not criminalize salvaging at all. It only criminalizes mission invasion/trespassing. Salvaging wrecks would not be criminal or suspicious at all.
If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. The fact that salvagers can be attacked while salvaging in other risky areas is proof that CCP does not have this intention.
A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. And, if the reward (ISK value of salvage) is higher for salvaging in these areas, there is nothing wrong with a higher level of risk.
A suspect flag for trespassing may also create the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas....
Karynn Denton wrote:Abdul 'aleem wrote:If you have scanned a missioner's pocket and chosen to warp to them without a valid legal reason, you have started that criminal act. I'm going into the pocket for the valid and legal reason of salvaging wrecks. This isn't a criminal act. Your suggestion would make it so, which goes against what CCP have already stated on salvaging.
You have committed what is defined in RL as "criminal trespassing" because you did so without the owner's permission.
For clarity, IRL you cannot legally go into my house without permission to get a drink of water, even though getting a drink of water is legal.
I am asking that CCP correctly identify trespassing and mission invasion as a suspicious act in game and generate the appropriate flag.
Sorry for confusing you by crossing RL terms and game terms. |

Abdul 'aleem
Sumiko Yoshida Corporation
48
|
Posted - 2014.01.27 02:59:00 -
[100] - Quote
Nivin Sajjad wrote:By your logic every time a missioner warps into an empire navy mission they should go suspect, since empire ships are legal entities according to CONCORD, even if local empires disagree.
It's obvious that you haven't read the original post, or you're trolling.
Since you are in fact a mission thief, I expect the latter.
The idea is to add a suspect flag to any player choosing to invade another player's mission pocket.
This makes that invader open to attack from anyone.
The mission owner could then immediately has the options to attack the invader alone, get help from anyone in local or not attack at all.
That's all. |

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 05:21:00 -
[101] - Quote
Goldiiee wrote:Abdul 'aleem, I spent the evening arguing this same subject in Missions & Complexes, I agree that the intention to warp to a mission site, not given to you by the agent, is a suspect worthy action. But I can tell the risk averse Piratey types in the game do not want their Income nerfed in any way whatsoever.
Gankers/griefers/"pirates" and thieves are really scared about this change.
If they are subject to a suspect flag for mission invasion as I am suggesting, they have to put in more effort and assume greater risk for the same amount of reward.
This is obviously a really scary thing to said gankers/griefers/"pirates" and thieves.
|

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 05:31:00 -
[102] - Quote
Qalix wrote:
You know, you've never really addressed the core issue of your proposal. It requires action. A flag is pointless if no one ever fires on the suspect. Since no one can warp to your mission site without being flagged, who, besides you, is going to attack the suspect?
You're wrong.
Anyone accepting the missioner's fleet invite is exempt from the suspect flag.
Have you really read the original post? Or, are you thread crapping?
Qalix, why don't you just state why you feel invaders should be protected by Concord while they trespass into another player's mission site?
My suggestion offers everyone the right to shoot the invader, not just the missioner.
All that the missioner needs to do is offer a fleet invite to anyone willing to help.
The missioner may not even need to shoot the invader themselves to defend their mission site.
|

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 05:36:00 -
[103] - Quote
Riot Girl wrote:No one is scared of your proposed change. It hurts mission runners a lot more than it hurts gankers and thieves.
Hi Princess Achaja alt o/
It hurts no missioner because they never have to attack.
If a suspect flag is applied to mission invaders, as is suggested, the invader could be killed by anyone who accepts the missioners fleet invite.
The missioner never has to attack. They just have that option immediately and everyone else in game does too. |

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 06:01:00 -
[104] - Quote
Gigan Amilupar wrote:Ok, I'm interjecting here. So, let's break it down.
1) I do condone the allowance for item theft and the like in mission pockets, it adds good gameplay and is part of the freedom of the sandbox.
2) I also recognize that the OP has made, potentially, a valid argument and that if CCP has taken past intervention in this mission it sets a precedent for his position, regardless of whether or not one agrees with CCPs actions.
3) The reason I have said the OP provides a "potentially" valid argument for this situation is that I have not been able to find (online) the system in which this mission occurs. If this situation occurs outside of high sec space, then I would say that while the mechanics could be improved (allowing the mission to be repeated and the like, as mentioned on page 1) the missioner should take the initiative and attack someone interfering. Even if this means a sec status hit.
4) This said, if the mission does in fact take place in high sec (as is the impression I am getting from his posts) then I would say that the mechanics are in fact too heavily skewed against the one doing the mission as they cannot adequately take action against the intruding party without facing a concord response.
5) All things considered I would support, not a sec status hit, but suspect status for those entering mission/COSMOS deadspace complexes if they are not in fleet. There isn't a huge drawback to this mechanic, the interfering party is just more likely to get a gudfight as opposed to an easy mark. Chances are if you are entering someone else's mission zone your being a dirty thieving pirate, so act like one and be prepared for the consequences. I fully support such shenanigans in all areas of space, but I don't agree that such capsuleers should be, by proxy, protected by concord. That is to say, if you want to be a pirate, that's awesome, but you should not be shielded by game mechanics that skew engagements in your favor so much.
TL;DR This isn't a bad idea, as it would promote the chances of gudfights in high sec as opposed to concord protected theft. I would rather see the actual COSMOS mission mechanics improved, however, as this is clearly an outlier amongst missions and may not warrant a revisiting of crime mechanics.
But hey, that's just my thoughts, and I'm clearly biased towards wanting to see more gudfights in high sec as opposed to petty theft, so take it as you will.
It is indeed high sec space. |

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 06:21:00 -
[105] - Quote
Riot Girl wrote:suid0 wrote:trying to protect their extortion racket. The only thing I'm trying to protect is the basic core principle that suicide should be a defining mechanic of suicide ganking.
It's funny how you respond to a comment directed at the main Wei Todaki mission thief, who is Princess Achaja.
I just took that as admission that you are in fact her alt. |

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 06:37:00 -
[106] - Quote
Kirkwood Ross wrote:This opens up a new type of merc service for people who want to pop others in hi-sec. Go to a mission hub and cloak up in a mission, when a guy some sniffing around decloak and ambush.
Good point.
A whole new profession... "vigilante?".... could be born.
And, I am sure missioners would pay to have the extra defense offered by mercs/vigilantes. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:17:00 -
[107] - Quote
Meyr wrote:OH. MY. GOD.
Truly, there are no tears like pirate/griefer/ganker tears.
What we have here is someone trying to earn a living (let's face it, no one does missions because they're INTERESTING). Someone else plans on interrupting their work and stealing the results. In the process of that theft, they (a) conspire, and (b) trespass into something that, were it not for the mission-runner interacting with an agent, would not otherwise exist.
Points (a) and (b) certainly amount to what, in the real world, would result in your detention and questioning by the police, to say nothing of being arrested, tried, and convicted.
What's been proposed here is a possible method of leveling the playing field, by making an uninvited intrusion into a mission pocket an act that would mark you as a viable target for the mission-runner.
And you guys are crying up a storm! Isn't greater opportunity for PVP what damned near every one of you guys are constantly asking for in these very same forums? Now, you're hiding behind CONCORD because, "Don't make MY fun harder or riskier, CCP, just those lazy, weak, wimpy hisec carebears!"
Personally, I feel that missions like this should spawn in more than one location - meaning that Princess Whatsherbitch can't simply camp one system, looking for a certain type of ship, and easily warp to that target, nearly certain of an easy, fat payday. Have them actually spawn in a system like Poinen or Osmon - that way, if you want to steal the mission loot/reward, you have to EARN it - work your butt off, put in some skull sweat.
Hey, you want to camp the place where the mission is given, note the player and shipname, go to several other BUSY systems looking for that player in local, scan the system, use D-scan to help isolate a result with a proper name, warp to it, and steal the loot, you've EARNED IT, and the mission-runner will have learned to do simple things, like changing their ship name.
In the meantime, keep on crying, guys.
*Snip* Removed reply to a deleted post. ISD Ezwal.
So true... so true. lol
I would also support making mission sites spawn in random or semi-random systems. I think that this may be hell on the programmers, but definitely something else that would be good for the game.
Adding suspect flags for mission invasion and making the mission systems more random together is definitely an potent game-balancing combo. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:24:00 -
[108] - Quote
HK -56 wrote:I skimmed thru the OP and skipped the replies, but I wanted to say this:
You are flirting dangerously close with a "bound item" solution, and I will absolutely never support that.
No there is no bound item in any way shape or form.
A suspect flag only makes the mission invader a legal target when they commit the act.
|

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:38:00 -
[109] - Quote
Lots of extra benefits that I didn't expect to the original suggestion.
Thanks to all who genuinely contributed. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:40:00 -
[110] - Quote
Goldiiee wrote:
The key here is intention, if you scanned down a site with the intention of committing a 'Suspect' worthy act, then you deserve a 'Suspect' flag, your intentions deserve the appropriate flag.
This is exactly the point. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:44:00 -
[111] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Goldiiee wrote:
The key here is intention, if you scanned down a site with the intention of committing a 'Suspect' worthy act, then you deserve a 'Suspect' flag, your intentions deserve the appropriate flag.
This is exactly the point. How do you prove their intentions before they commit the crime?
Read what you quoted... maybe a few times. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 07:48:00 -
[112] - Quote
Goldiiee wrote:
This is so simple that anyone could easily grasp it, I don't understand the continued defiance to the idea, it protects the mission runner only if he is willing to fight for what is his. It adds a suspect flag to the invader, as is deserved due to his intentions in failing to ask for an invite, but if you're a piratey type this is nothing new, since you were going to get a suspect tag anyways as soon as you got there and found something to do to earn it (shoot MTU, loot wreck, yada, yada).
Salvagers would be safe, all they need to do is ask if they can salvage and get a fleet invite, or trust the Mission Runner will not engage a salvager (A Noctis is not a real imposing threat). Of the two I would trust a Mission Runner before the aforementioned Piratey type.
Riot Girl needs to re-read this for clarity. Thanks for summarizing it so eloquently. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:09:00 -
[113] - Quote
Goldiiee wrote:Riot Girl. What I am getting is you don't like the idea because it flags suspects before they commit a crime; In your opinion.
But it is the opinion of everyone else that entering a site with the intent of 'taking it' (BTW; implies ownership other than your own) is in itself a criminal or 'Suspect' worthy act, we are only asking that the appropriate flag be applied to the appropriate action, nothing more.
For clarity:
"crime" is the RL term describing the act.
"Suspicious" is the suggested in-game label for mission invasion/trespassing. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:14:00 -
[114] - Quote
Goldiiee wrote:Riot Girl wrote:Stop trying to make me read garbage I've already read to avoid answering questions. You've avoided pretty much every argument I've presented to you and you've resorted to immature tactics to stubbornly defend your horrible idea. Why don't you just drop it already? This is because you haven't presented any argument other than, 'This screws my game play and I don't like it!'
This is quite an accurate assessment. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:17:00 -
[115] - Quote
Goldiiee wrote:Riot Girl. What I am getting is you don't like the idea because it flags suspects before they commit a crime; In your opinion.
But it is the opinion of everyone else that entering a site with the intent of 'taking it' (BTW; implies ownership other than your own) is in itself a criminal or 'Suspect' worthy act, we are only asking that the appropriate flag be applied to the appropriate action, nothing more.
You do understand all of what's written here, Princess Achaja... I mean "Riot Girl"... right? |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:27:00 -
[116] - Quote
Ultimately, there is no reason that Concord should offer protection to a mission invader.
When a mission invader chooses to warp into another player's mission pocket, they are performing a "suspicious" act.
They should be suspect flagged at warp in and be a valid target immediately. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:41:00 -
[117] - Quote
Abdul 'aleem wrote:Hunter Arngrahm wrote:Riot Girl wrote: For clarification, my point is that I resent having to explain things you should be able to figure out on your own. And my point was you're just wasting people's time. Which you've proven. If you had any real argument or contribution you'd be providing it, and you aren't. Yes this was true several pages ago for most objections. From the start for some.
Re-posted because it is still very accurate. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 08:59:00 -
[118] - Quote
You are obviously on tilt, Princess. Edit your post so the quotes are set straight. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 09:07:00 -
[119] - Quote
Riot Girl wrote:Abdul 'aleem wrote:You are obviously on tilt. Edit your post so the quotes are set straight. The quotes are fine the way they are.
gg wp
the edits look great lol
(post #281 "edited by: Riot Girl") |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 09:21:00 -
[120] - Quote
Goldiiee wrote:Riot Girl wrote: I've provided plenty of strong arguments. You still haven't explained what is preventing you from being able to complete the mission successfully, other than your own inability to do so (despite having every tool needed).
Having read the entire thread, I have seen no substantiated point offered by you against this proposed change in the ROE. And as you well know there is nothing a solo mission runner can do to prevent you from stealing the loot and warping out, since you are a suspect for half a second before engaging warp. The option of not accepting the mission at all, or waiting till you are not online to do the mission is available but by not stopping this extortion, I am promoting your type of game play and encouraging others to use the same style, thereby limiting chances of future success by new players in my chosen style. Of course the mission runner can attempt to gank you and loose his ship to concord but that's not really an option either is it? That's why setting intruders to suspect will give the mission runner a chance to engage and protect what is his, and probably why you are so vehement against it.
100% on-point and accurate.
To be fair, Princess is making 700 mil per Wei Todaki theft and possibly supporting several accounts with the PLEX generated per month.
He/she has a lot to lose. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 09:31:00 -
[121] - Quote
Riot Girl wrote:Abdul 'aleem wrote:To be fair, Princess is making 700 mil per Wei Todaki theft and possibly supporting several accounts with the PLEX generated per month with little to no effort/risk currently.
He/she has a lot to lose. I can guarantee they have put in a lot more effort than you or any of those other mission runners have. If they hadn't, this wouldn't even be a problem for you.
Yeah, you're wrong. All spelled out in the original post for those who legitimately wish to know. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 09:41:00 -
[122] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Yeah, you're wrong. All spelled out in the original post for those who legitimately wish to know. Do you think CCP just saw this guy one day and pointed him in the direction of the site and told him he could get free isk by hanging around there? Do you think they told him the methods he would need to use to succeed and gave him everything he needed? Of course not. He saw an opportunity no one else had and he exploited it. He came up with a plan, practised it, refined it and took all the necessary steps to make it functional and that is why he is winning. You are losing because you are not putting in even a fraction of that effort and you are not willing to either.
I feel bad for you Princess, but you yourself used the term "exploit."
And it is.
It's a broken mechanic and you are exploiting it.
It's time to fix it.
You will still be able to invade, it's just not going to be so easy and you may lose your ship occasionally.
You're a "pirate" so act like one. |

Abdul 'aleem
Sumiko Yoshida Corporation
136
|
Posted - 2014.01.27 09:50:00 -
[123] - Quote
Riot Girl wrote:
Actually, if this change came into effect, I'd stand to lose LESS ships because if I choose to suicide gank, I'm guaranteed to lose my ships. At least this way, the mission runner may shoot first and actually SAVE me money, and bypass the mechanics put in place to make suicide ganking balanced.
Then don't be afraid. |

Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:10:00 -
[124] - Quote
Lady Katherine Devonshire wrote:Perhaps the restriction against the use of Warp Bubbles in high security space could be waived when inside of a mission pocket?
That way a defender could simply drop the appropriate device as soon as the thief comes on station, thus preventing them from quickly leaving once they commit their crime, and without necessitating them to carry warp scramblers in their midslots.
Anything is possible, but this is outside of the scope of what is being suggested.
This would have to be a follow-up suggestion after the suspect flag is implemented for mission invasion. |

Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:24:00 -
[125] - Quote
Riot Girl wrote:Goldiiee wrote: You don't know anything about these people but your prejudging them to be failing at EVE because they don't do what you do I'm making judgements based on the opinions posted in this thread. It's hypocritical for you to mention it though, as you are making judgements about what I do, when you don't even know what I do. Quote:I have no compunctions going suspect and killing the pirate types Your arguments indicate otherwise. The fact you described suicide ganking as an impractical solution reflects that. Quote:I interact with hundreds of players everyday and I made more ISK than you could spend in a 5 years without victimizing anyone. I can't imagine how limited your EVE experience has been with the limitation you set on yourself and everyone around you. What limitation is that? I'm not the one crying to CCP because I'm so adverse to player interaction, that I can't bring it upon myself to get some friends or hire some guys to help me achieve my goals and laugh at my enemies when I succeed. That is enjoyable gameplay, you're missing out. ... Quote:You should fear them, the ones you feel contempt for, but you seem to be to busy insulting them to realise they hold the key to everything you have attained, and from sounds of it, ever will attain. Fear them? Why? What are they going to do?
The more you post, Princess Achaja, the more desperate you look.
And, you're just keeping this thread at the top of the forums.
|

Abdul 'aleem
Sumiko Yoshida Corporation
142
|
Posted - 2014.01.27 10:44:00 -
[126] - Quote
Riot Girl wrote:I have this kind of thing where I like to destroy people's arguments and see what kind of reaction I get from them.
Usually, people respond with immature coping mechanisms.
The 'I'm too important to waste time on the forums' coping mechanism - When you win an argument and the other person ignores your post and abandons the thread. This method is popular with people who don;t want to admit they are wrong, while giving the impression their lives are far too interesting to waste time arguing on forums.
The 'I know I've lost but I'm taking you down with me' coping mechanism - When someone loses an argument and knows they've lost but decides to sling as much mud at you as possible as a way to soften their own humiliation by trying to bring you down to their level.
The 'I refuse to admit I've lost so I'm going to stubbornly continue my argument' coping mechanism - This is when someone loses an argument, knows they've lost, but refuses to believe it. They will continue to argue vehemently, search for any scrap of bad evidence that will support their argument and resort to any available tactic that allows them to convince themselves they haven't lost yet. This person will usually argue until everyone gets bored and then they can tell themselves they won, but they're only lying to themselves.
The last one is the one I like best, which is just when someone acts in a civil manner, admits when they are wrong or apologises for their own lack of understanding and they lose the argument gracefully. They keep their dignity intact and earn the respect of those they are arguing with.
Right now, I'm guessing you're going to be the 'I refuse to admit I've lost so I'm going to stubbornly continue my argument' guy.
You are really very funny. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:44:00 -
[127] - Quote
Archibald Thistlewaite III wrote:You seem to be basing the rationale behind your idea on the fact the Missioner owns the space and anyone who enters is trespassing and therefore should be suspect.
This is wrong.
The space you run the mission in is always there. That mission you are just about to accept? The space it takes place in is already there. The owner of that space is the NPC who owns the system.
Read the original post all the proofs are there. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:46:00 -
[128] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:You seem to be basing the rationale behind your idea on the fact the Missioner owns the space and anyone who enters is trespassing and therefore should be suspect.
This is wrong.
The space you run the mission in is always there. That mission you are just about to accept? The space it takes place in is already there. The owner of that space is the NPC who owns the system.
Read the original post all the proofs are there. I have and you are wrong.
Many others disagree with you but thanks for your opinion. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:55:00 -
[129] - Quote
Archibald Thistlewaite III wrote:
Your whole presumption of 'ownership' is flawed.
Yeah, thanks for your opinion. But, you're wrong as Diachi Yamato helps to prove.
This has already been discussed and proven.
If you have any new counters to the proofs listed in the original post, feel free to post them. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:57:00 -
[130] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Here's one proof: Abdul 'aleem wrote:Daichi Yamato wrote:
if anything makes a mission belong to the mission acceptor its the fact that no matter who kills the NPC's the wrecks belong to the mission acceptor and his fleet. THAT god awful mechanic is the strongest argument that mission space is owned.
Thanks for helping prove my point that the missioner owns the mission pocket. Thanks again Daichi Yamato (known ganker/griefer/"pirate" and/or thief)! Yes, NPC's are owned and if someone steals from a wreck they go suspect. Whats that got to do with the space the mission is run in. It exists before the rat was spawned for you and it exists after the rat has died and been salvaged and looted.
If you cannot understand what has already been posted, I don't think that you ever will. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 11:58:00 -
[131] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:
Your whole presumption of 'ownership' is flawed.
Yeah, thanks for your opinion. But, you're wrong as Diachi Yamato helps to prove. This has already been discussed and proven. If you have any new counters to the proofs listed in the original post, feel free to post them. If you read the whole post, you'll see I've just disproved it. You are wrong. Sorry you don't like that.
Yeah you really have not.
|

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:07:00 -
[132] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:
Your whole presumption of 'ownership' is flawed.
Yeah, thanks for your opinion. But, you're wrong as Diachi Yamato helps to prove. This has already been discussed and proven. If you have any new counters to the proofs listed in the original post, feel free to post them. If you read the whole post, you'll see I've just disproved it. You are wrong. Sorry you don't like that. Yeah you really have not. Yes I have. The mission pocket is always there, only mission items and structures are spawned for the player when the mission is warped to. I wonder if its possible to have a mission spawn on top of a bookmark some one has already made? You want people to go suspect for warping to an area of space because you own it and they are trespassing. That space was there long before you accepted the mission.
*sigh*
Here we go again folks.... sorry for feeding the trolls/ thread crappers.
There are four proofs, did you read them all?
|

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:13:00 -
[133] - Quote
Archibald Thistlewaite III wrote:Yes, I have read the whole thread.
You're wrong.
I have pointed out why you are wrong. Using your 'proofs' you can only claim ownership of the mission structures and items, yet you want to claim ownership of the space.
That space is always there, some of my best safe spots were originally missions. That space still exists even though the mission does not.
I am suggesting that CCP treat the mission pocket space assigned to and created for the missioner, especially COSMOS and other unique mission pockets, as belonging to the missioner. The following game mechanics support the claim that the mission pocket does in fact belong to the missioner and validate the suggestion that they be treated as such:
1) The mission pocket space is created as a result of private and individual interaction between the player and their mission agent for the purpose of that player completing an assigned task
2) it is impossible for any player to access a mission pocket owned by another player without action from the owner (the player can exercise his ownership rights to deny access to his mission site by simply staying docked, among other things)
3) the game assigns ownership of all wrecks in the mission space to the missioner and his fleet regardless of who kills them
4) the player owning the mission site can exercise their right of ownership to destroy the site by simply choosing the "fail" option available exclusively to them
Which don't you understand? |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:14:00 -
[134] - Quote
Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Yes, I have read the whole thread.
You're wrong.
I have pointed out why you are wrong. Using your 'proofs' you can only claim ownership of the mission structures and items, yet you want to claim ownership of the space.
That space is always there, some of my best safe spots were originally missions. That space still exists even though the mission does not.
I am suggesting that CCP treat the mission pocket space assigned to and created for the missioner, especially COSMOS and other unique mission pockets, as belonging to the missioner. The following game mechanics support the claim that the mission pocket does in fact belong to the missioner and validate the suggestion that they be treated as such: 1) The mission pocket space is created as a result of private and individual interaction between the player and their mission agent for the purpose of that player completing an assigned task 2) it is impossible for any player to access a mission pocket owned by another player without action from the owner (the player can exercise his ownership rights to deny access to his mission site by simply staying docked, among other things) 3) the game assigns ownership of all wrecks in the mission space to the missioner and his fleet regardless of who kills them 4) the player owning the mission site can exercise their right of ownership to destroy the site by simply choosing the "fail" option available exclusively to them Which don't you understand?
re-posted because you may have missed it. |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:23:00 -
[135] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:
I am suggesting that CCP treat the mission pocket space assigned to and created for the missioner, especially COSMOS and other unique mission pockets, as belonging to the missioner. The following game mechanics support the claim that the mission pocket does in fact belong to the missioner and validate the suggestion that they be treated as such:
1) The mission pocket space is created as a result of private and individual interaction between the player and their mission agent for the purpose of that player completing an assigned task
That is wrong the space is always there, its the mission items/structures that are created for the player. Abdul 'aleem wrote: 2) it is impossible for any player to access a mission pocket owned by another player without action from the owner (the player can exercise his ownership rights to deny access to his mission site by simply staying docked, among other things)
Yes they can, a player can access any area of the solar system which a mission can spawn in. Its the mission items/structures they can't access. Abdul 'aleem wrote: 3) the game assigns ownership of all wrecks in the mission space to the missioner and his fleet regardless of who kills them
Yes. Any player stealing form the mission runner should and does go suspect. Abdul 'aleem wrote: 4) the player owning the mission site can exercise their right of ownership to destroy the site by simply choosing the "fail" option available exclusively to them
They can despawn all the mission items/structures by failing or finishing the mission. Unless of course someone is on grid with them. Which don't you understand? [/quote]
You seem to be confusing space with mission items/structures.[/quote]
I think everyone understands your arguments.
We can agree to disagree.
|

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:27:00 -
[136] - Quote
Archibald Thistlewaite III wrote:So you are not interested in a discussion about your idea?
Fine. You should look at yourself before calling other people trolls.
No I think that you stated your opinion and your reasons pretty clearly.
No need to argue. The readers can decide whose proofs are more valid.
I will leave you with this though, because you may have missed it:
DeMichael Crimson wrote:+1 for the OP. I fully support and endorse this proposal. It is well thought out and concise. Those posting in opposition are failing miserably trying to come up with reasons not to implement a suspect flag for Mission Invasion. Hell, even the term sounds aggressive : Quote:INVASION : An invasion is a military offensive in which large parts of the armed forces of one geopolitical entity aggressively enter territory controlled by another such entity, generally with the objective of either conquering, liberating or re-establishing control or authority over a territory, forcing the partition of a country, altering the established government or gaining concessions from said government, or a combination thereof. An invasion can be the cause of a war, be a part of a larger strategy to end a war, or it can constitute an entire war in itself. http://en.wikipedia.org/wiki/Invasion As for ownership, the mission pocket actually belongs to the Agent who is offering it to the player. Once the player accepts the mission offer, that player is now held accountable for it. That, in all intents and purposes, makes the mission runner the owner regardless of the Sov listed in the top left corner of the screen. Usually the actual site itself doesn't spawn until the Mission Runner initiates warp. There's only a couple of Cosmos Missions that actually spawn the site when accepted such as the 2nd mission of Cosmos Agent - Drone Mind. That mission spawned a site with a visible warp beacon on Overview which anyone could access. CCP has just recently programed that site to spawn multiple times in multiple systems all at the same time due to other players constantly completing the site causing Cosmos Mission Runners to either fail or pay exorbitant prices for the objective item. The same goes for a couple of other Cosmos Agent missions which have visible beacons in Overview. Anyway back to topic, doesn't matter if it's a Ninja Salvager or Suicide Ganker who enters the site, it's still an invasion which is an aggressive act. Those who think Ninja Salvagers should be exempt or are trying to use that as a reason to dismiss the OP's proposal need to seriously do some research on the terms used : Quote:NINJA : A ninja or shinobi was a covert agent or mercenary in feudal Japan. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Their covert methods of waging war contrasted the ninja with the samurai, who observed and followed strict rules about honor and combat. http://en.wikipedia.org/wiki/Ninja A true Ninja Salvager would never be seen by the Mission Runner. As such a Suspect Flag wouldn't matter. Most of the so called 'Ninja Salvagers' in this game now are nothing more than Mission Invaders. They obviously aren't very Ninja like at all and have no problem taking loot to get flagged in order to provoke PvP action. So the Suspect Flag is again not a problem. As for new players, the safety system is set to full (green) right from the start. They wouldn't be able to warp to the site since that would be a suspect action, thus there wouldn't be any accidents happening. All players have the option to change their safety settings from Full (green) to allow suspect acts (yellow) or to perform criminal acts (red). If they do so, ignorance of consequences for those actions can not be used as an excuse. DMC |

Abdul 'aleem
Sumiko Yoshida Corporation
144
|
Posted - 2014.01.27 12:37:00 -
[137] - Quote
Sola Mercury wrote:Ownership of mission pocket is completely irrelevant and speaking about it, only derails the tread. I dont see a reason in changing wide affecting game mechanics, only to have issues in a single mission solved. Change the mission instead, as has been proposed by some in here. - Mission respawn after downtime - Move away from static mission location or, add scamming rats holding everyone in place
This has been proposed but is outside the scope of the current discussion.
Adding both a suspect flag for mission invasion and making mission locations random or semi-random has been acknowledged as a potent combination in favor of game balance. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:10:00 -
[138] - Quote
Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Abdul 'aleem wrote:
I am suggesting that CCP treat the mission pocket space assigned to and created for the missioner, especially COSMOS and other unique mission pockets, as belonging to the missioner. The following game mechanics support the claim that the mission pocket does in fact belong to the missioner and validate the suggestion that they be treated as such:
1) The mission pocket space is created as a result of private and individual interaction between the player and their mission agent for the purpose of that player completing an assigned task
That is wrong the space is always there, its the mission items/structures that are created for the player. Abdul 'aleem wrote: 2) it is impossible for any player to access a mission pocket owned by another player without action from the owner (the player can exercise his ownership rights to deny access to his mission site by simply staying docked, among other things)
Yes they can, a player can access any area of the solar system which a mission can spawn in. Its the mission items/structures they can't access. Abdul 'aleem wrote: 3) the game assigns ownership of all wrecks in the mission space to the missioner and his fleet regardless of who kills them
4) the player owning the mission site can exercise their right of ownership to destroy the site by simply choosing the "fail" option available exclusively to them
They can despawn all the mission items/structures by failing or finishing the mission. Unless of course someone is on grid with them. You seem to be confusing space with mission items/structures.
Alright... I will put in some things for clarity. 
1) the space that a POS is put up in exists before it is anchored/onlined, but after it is onlined we all know who owns that space.....
2) tell me how to get to a mission pocket of a missioner who draws a mission and never undocks?
3) the fact that the game recognizes ownership of the wrecks no matter who kills them is a proof that the game treats the mission pocket AND what's in it as "owned" by the missioner.
4) who else has the ability to exercise the right of ownership to destroy the missioner's mission site? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:19:00 -
[139] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Alright... I will put in some things for clarity.  1) the space that a POS is put up in there before it is onlined, but after it is onlined we all know who owns that space..... What have POS's got to do with anything? Who owns the space the POS is in is in the system info top left of screen. Or are you saying if you warp on grid with a POS you should go suspect? Abdul 'aleem wrote: 2) tell me how to get to a mission pocket of a missioner who draws a mission and never undocks?
The same way you get to any point in space. Its the mission structures/items you can't get to until the missioner undocks and warps to the location. Abdul 'aleem wrote: 3) the fact that the game recognizes ownership of the wrecks no matter hwo kills them is a proof that the game treats the mission pocket AND what's in it as "owned" by the missioner.
NO its not. Its proof that the game recognizes that the wrecks are owned by the missioner, but not the salvage. Abdul 'aleem wrote: 4) who else has the ability to exercise the right of ownership to destroy the missioner's mission site?
Its the structures/items that are despawned(destroyed). The location remains. You are getting the location in space confused with the items that are in that space. Which is why having people go suspect just for entering a location is a bad idea.
Now who doesn't want to discuss? Answer the questions and offer some proof to back up your opinions. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:48:00 -
[140] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:
Now who doesn't want to discuss? Answer the questions and offer some proof to back up your opinions.
1) The proof is top left of the screeen. 2) The proof is I have safespots in location where missions occurred and the mission is no longer there but the safespot is. 3) The proof is shown on the wrecks and on the overview. 4) The proof is if a missioner despawns the items/structures with another pilot on the grid. The Structures/items do not despawn and any bookmarks still work. Stop confusing to different things. Mission items/structures are not the same thing as a location in space. Its an important distinction when you want people to go suspect when the warp to a location.
It is clear you do not want to address the questions because you know the answers and they go against your position.
The only thing that I need to clarify for readers is:
4) no one can exercise the right of ownership to destroy a mission site except the mission owner. Period.
No one yet has given instructions on how to access a mission owner's site if the missioner accepts a mission and never undocks. If it was intended to be a public space accessible to all, everyone should be able to do so at any time. They can't.
No one has stated, much less supported, any claim that anyone other than the mission owner can exercise the "right of ownership" to destroy the mision site.
Everyone has acknowledged that the game assigns the wrecks of a mission to the owner of that mission regardless of who kills them in that space.
And, they refuse all the proofs that exist that prove them wrong. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:53:00 -
[141] - Quote
Archibald Thistlewaite III wrote:Lets not forget sov. nulsec. Now there is space that is owned by players. Are you suggesting anyone trespassing in sov. nulsec should have a suspect timer?
Not much of an issue when entering, but if everytime you leave a sov. system to empire space (Hisec systems especially) you have to sit out a 15min suspect timer for trespassing. You'll end up with camps both sides of an hisec entry system.
It would be very silly.
Having people go suspect for trespassing is not a very good idea.
I think that you need to read the original post especially the TLDR
Here is it for everyone else:
Abdul 'aleem wrote:
TLDR
Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.
There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item.
|

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 13:58:00 -
[142] - Quote
Archibald Thistlewaite III wrote:Once again your confusing mission items/structures with the location. That is a very important distinction to make when proposing giving players a suspect flag for warping to a location.
Even putting aside your flawed idea of ownership. Having people go suspect for warping to a location is a bad idea.
Salvaging is a profession CCP designed so you did not get any flags for doing. Your idea would effect them greatly. I'm hunting a war target, I see them undock and warp to a safe. After scanning them down I warp my fleet to them only to find they were the other Vargur and the whole fleet goes suspect.
Having suspect flags based on warping to a location is a bad idea.
You really don't understand the idea or are deliberately thread crapping.
Another Princess Achaja alt? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:05:00 -
[143] - Quote
Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Once again your confusing mission items/structures with the location. That is a very important distinction to make when proposing giving players a suspect flag for warping to a location.
Even putting aside your flawed idea of ownership. Having people go suspect for warping to a location is a bad idea.
Salvaging is a profession CCP designed so you did not get any flags for doing. Your idea would effect them greatly. I'm hunting a war target, I see them undock and warp to a safe. After scanning them down I warp my fleet to them only to find they were the other Vargur and the whole fleet goes suspect.
Having suspect flags based on warping to a location is a bad idea. You really don't understand the idea or are deliberately thread crapping. Another Princess Achaja alt?
Since you have obviously not read the thread or are thread crapping:
Karynn Denton wrote:
Two things concern me about your suggestion.
First up, it would have a detrimental impact on salvaging.
...
Your suggestion would criminalize salvaging and CCP has repeatedly stated that they intended salvaging to be a legal activity.
My suggestion does not criminalize salvaging at all. It only makes mission invasion/trespassing a suspicious act. Salvaging wrecks would not be criminal or suspicious at all.
If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. The fact that salvagers can be attacked while salvaging in other risky areas is proof that CCP does not have this intention.
A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. And, if the reward (ISK value of salvage) is higher for salvaging in these areas, there is nothing wrong with a higher level of risk.
A suspect flag for trespassing may also create the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas....
[quote] |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:13:00 -
[144] - Quote
Archibald Thistlewaite III wrote:
...
Having people go suspect for warping to a location is a bad idea.
Salvaging is a profession CCP designed so you did not get any flags for doing. Your idea would effect them greatly. I'm hunting a war target, I see them undock and warp to a safe. After scanning them down I warp my fleet to them only to find they were the other Vargur and the whole fleet goes suspect.
Having suspect flags based on warping to a location is a bad idea.
Add some more facts and support and there will be something to discuss. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:16:00 -
[145] - Quote
Goldiiee wrote:Wow go to work come home and the same argument from a new toon.
Requesting a change to allow for the 'Intent to do harm' as a suspect flag is a reasonable change IMO considering the evolution or changes in the game that have adversely effected mission runners and their relative high-sec safety.
As we play (As a community) we get better at everything, this falls to both sides of the board, and a better criminal requires better controls, just like better ISK earners required a nerf to bounties to maintain balance.
This suggestion is simply an overdue balance.
Exactly.
I think that Princess Achaja must be financing like 100 accounts with all the easy ISK he/she is getting from exploiting this broken game mechanic. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:18:00 -
[146] - Quote
Archibald Thistlewaite III wrote:Enough with the name calling.
You are still making presumptions about ownership.
You are suggesting making people suspect just for warping to a location. That is a very bad idea.
When I first started I used to salvage mission wrecks. I would scan down a likely ship, warp to the site to find out who was in there and ask them if I could salvage. Under you idea that would give me a suspect flag. That is a bad idea.
Someone scanning for a war target they, they know the guy is in a Maelstrom (insert ship of choice) I find 3 on scan. I pick the wrong one and I go suspect.
Its a very bad idea to have people suspect flagged just for warping to a location.
You should really read the thread or at least the original post.
|

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:19:00 -
[147] - Quote
Archibald Thistlewaite III wrote:Goldiiee wrote:Wow go to work come home and the same argument from a new toon.
Requesting a change to allow for the 'Intent to do harm' as a suspect flag is a reasonable change IMO considering the evolution or changes in the game that have adversely effected mission runners and their relative high-sec safety.
As we play (As a community) we get better at everything, this falls to both sides of the board, and a better criminal requires better controls, just like better ISK earners required a nerf to bounties to maintain balance.
This suggestion is simply an overdue balance. Do you honestly believe warping to a location should give you a suspect flag?
Read the original post it is clearly stated there.
Fail troll is fail.
|

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:21:00 -
[148] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Enough with the name calling.
You are still making presumptions about ownership.
You are suggesting making people suspect just for warping to a location. That is a very bad idea.
When I first started I used to salvage mission wrecks. I would scan down a likely ship, warp to the site to find out who was in there and ask them if I could salvage. Under you idea that would give me a suspect flag. That is a bad idea.
Someone scanning for a war target they, they know the guy is in a Maelstrom (insert ship of choice) I find 3 on scan. I pick the wrong one and I go suspect.
Its a very bad idea to have people suspect flagged just for warping to a location. You should really read the thread or at least the original post. I have. Just so you understand The other 2 Maelstroms that are missioning are not war targets. So if I warp to them I will become a suspect under your idea. Try reading your idea yourself you seem confused about what you are suggesting.
No you are spreading false information deliberately to thread crap. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:50:00 -
[149] - Quote
Archibald Thistlewaite III wrote:
There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.
Nope. They would get the warning also before any suspect flag was applied. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:55:00 -
[150] - Quote
Archibald Thistlewaite III wrote:Ok. That answers the problem of warping to the wrong target when hunting for a war target. It still steps on the toes of salvagers. Post 262 if it doesn't link correctly You want to give players a suspect flag for 'doing nothing wrong'.
re-posted for clarity (again):
Abdul 'aleem wrote:edited and reposted for clarity: This suggestion does not criminalize salvaging at all. It only makes mission invasion/trespassing a suspicious act. Salvaging wrecks would not be criminal or suspicious at all. But, choosing to invade the missioner's site without permission to get that salvage would be a "suspcious act" and you would be flagged if you choose to do it (again without permission). If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. It's legal to salvage wrecks in WH, Low and Null space, but doing so carries a certain amount of risk due to the location choice. The fact that salvagers can be attacked while salvaging in these locations is proof that CCP does not have the intention of making the choice to salvage risk free. A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. If the salvager chooses to enter these areas or invade a mission owner's space because the reward (ISK value of salvage) is higher, there is nothing wrong with it carrying a slightly higher level of risk. In the end, the innocent salvager will only need to contact the missioner to get permission to salvage the site. The salvage thief/griefer gets the flag. If the site is empty/vacant/abandoned, the risk to any of them is almost zero. An unintended bonus of adding a suspect flag for trespassing may be that it creates the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas.... Karynn Denton wrote:Abdul 'aleem wrote:If you have scanned a missioner's pocket and chosen to warp to them without a valid legal reason, you have started that criminal act. I'm going into the pocket for the valid and legal reason of salvaging wrecks. This isn't a criminal act. Your suggestion would make it so, which goes against what CCP have already stated on salvaging. You have committed what is defined in RL as "trespassing" and it is a crime because you did so without the owner's permission. For clarity: IRL you cannot legally go into my house without permission to get a drink of water, even though getting a drink of water is legal. In-game terms: salvaging is legal and remains so... choosing to trespass/invade a missioner's pocket without permission is suspicious. I am asking that CCP correctly identify the act of trespassing/invasion into a mission owner's space as a suspicious act and generate the appropriate suspect flag. Sorry for confusing you by crossing RL terms and game terms. TLDR Salvaging is and always will be a legal act. The chosen locations will carry risk. If a suspect flag is generated for tespassing/mission invasion, choosing a missioner's space as the location for salvaging would just have the same risk as choosing to salvage in any other area with a higher risk/reward equation (WH, Low, Null). |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 14:57:00 -
[151] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:
There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.
Nope. They would get the warning also before any suspect flag was applied. Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war. Giving suspect flags to people just from warping to a location is a very bad idea.
This is covered in the original post.
And, I agree* giving suspect flags to people for mission invasion is a very bad idea. (if you are a ganker/griefer/"pirate" or thief*) |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:01:00 -
[152] - Quote
Bertrand Butler wrote:Goldiiee wrote: But isn't that forcing the game you play on others. What if the only thing they want to do is pay their subscription fee and get a few minutes destroying red dots, are you telling them Socialize or GTFO. Eventually everyone in EVE makes friends and those friends need help, ISK, defence or entertainment forcing people to make friend does not make the game better for everyone, just ask a AWOX victim if friends in EVE are a good thing.
Any and every mechanic that favors or rewards social isolation in a massive and multi-layered multi-player game is an exercise in futility. This is not a matter of "forcing my playstyle on you", its just a mentality problem stemming from a bad tutorial and legacy mechanics that stifle interaction. If you want me to be blunt, the answer is pretty simple. Adapt or Perish. Everyone else does.
wow you sound "piratey."
Are you scared of a suspect flag for mission invasion because you might get shot too? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:03:00 -
[153] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:Abdul 'aleem wrote:Archibald Thistlewaite III wrote:
There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.
Nope. They would get the warning also before any suspect flag was applied. Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war. Giving suspect flags to people just from warping to a location is a very bad idea. This is covered in the original post. And, I agree* giving suspect flags to people for mission invasion is a very bad idea. (if you are a ganker/griefer/"pirate" or thief*) No its not. The alt is not at war and the main, who is at war is hiding in the alts mission. Under your idea they would have to go suspect in order to catch the war target.
read the thread
I'll help you a bit:
the idea only treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the locationis risky.
Your WT situation would be on par with choosing to chase a WT into any other risky space. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:06:00 -
[154] - Quote
Archibald Thistlewaite III wrote:Abdul 'aleem wrote:
read the thread
I have I suggest you do too. You seem confused by your own idea.
I'll help you a bit:
the idea only treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the location is risky.
Your WT situation would be on par with choosing to chase a WT into any other risky space. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:10:00 -
[155] - Quote
Archibald Thistlewaite III wrote:
On that basis we should make all mission runners go suspect as soon as they undock. After all its just the same as mission running in other risky space.
See how daft that would be.
Edit- and back to insults. seriously??
Yeah anyone who thinks that that is the suggestion is indeed daft. I totally agree. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:18:00 -
[156] - Quote
Bertrand Butler wrote:Abdul 'aleem wrote:
wow you sound "piratey."
Are you scared of a suspect flag for mission invasion because you might get shot too?
How would that make me scared? If you shoot me It would give me the opportunity to gun you down without CONCORD interference by myself, and without needing a couple of friends/alts for suicide ganking. I am talking about a mentality problem here.
Suspect flags are global, everyone could attack to help the missioner defend their mission pocket.
Does that scare you?
(because it's scaring a lot of other gankers/griefers/"pirates" and thieves...) |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:20:00 -
[157] - Quote
Goldiiee wrote:The presumption of ownership is based on all the given facts, if CCP intended something other than ownership of the site then wrecks would all be blue, and rats would be available on D-scan as soon as the mission is accepted (For missions with prespawned rats). So based on that the change in Rules of Engagement are simple and justified.
If your scanning down a War target and not using a scout to verify.. well just NO.
Yep. (as in I agree ) |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:31:00 -
[158] - Quote
Bertrand Butler wrote:Abdul 'aleem wrote:
Suspect flags are global, everyone could attack to help the missioner defend their mission pocket.
Does that scare you?
(because it's scaring a lot of other gankers/griefers/"pirates" and thieves...)
How? Pirates in HS go out of their way to get a limited engagement with missioners, thus using cans, MTUs, wrecks and anything else they can to become a suspect and provoke a reaction...I don't really understand what you are trying to say here.
Yes this is exactly how it should be. I mean if they are "pirates" they should be acting like "pirates," right?
Trying to avoid a suspect flag while pirating just isn't "piratey" right? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 16:51:00 -
[159] - Quote
Mag's wrote:I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route.  You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested. It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be. So no, it's simply a bad idea. A reset after DT sounds far more reasonable.
I think that you haven't read the thread. The proofs are all posted in the original post for all who legitimately want to know.
Your comments show that you either don't understand the conversation
Salvaging stays legal. Choosing to invade another player's mission is suspicious. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 17:22:00 -
[160] - Quote
Mag's wrote:Abdul 'aleem wrote:Mag's wrote:I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route.  You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested. It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be. So no, it's simply a bad idea. A reset after DT sounds far more reasonable. I think that you haven't read the thread. The proofs are all posted in the original post for all who legitimately want to know. Your comments show that you either don't understand the conversation or you missed the parts that counter your own opinions. Specifically: Salvaging stays legal. Choosing to invade another player's mission is suspicious. I have read the thread and your proofs are your opinion only. They are based on how you view the game, not how the game is designed. The fact you keep clinging to these opinions as somehow the only legit ones here is funny, but not factual. And no, if I decide to probe you out to enact the mini profession called 'salvaging', then your idea does make me suspect. No amount of dodging that fact, changes it. You have options now, I find it abhorrent you refuse to use the tools already provided and instead ask for the game to change instead. A change that will actually be bad for missions runners, not good.
Yes, probing me out to find my mission pocket and invade is a "suspicious act" in every sense of the words. The warning flag system will keep the innocents from getting flagged as it does now.
You are welcome to your opinion as are the readers (as well as myself), they can look at the proofs for themselves and decide what their own opinions are.  |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 17:47:00 -
[161] - Quote
Jonas Porter wrote:Estella Osoka wrote:I will reply here, as I have in Abdul's other 2 threads on this subject.
This idea will essentially turn hisec mission sites into PVP arenas. 2 gangs want to fight each other without having to wardec or using the dueling system (which doesn't work well with groups of individuals)? With this idea implemented these 2 gangs can just use combat scanners to scan down a mission runner and use his site to have their fight in. Yes i am very concerned about this. I was redirected to this thread where i hope to have this addressed.
So, for starters, tell me, in your own words, what you understand the suggestion to be and the proofs for it being a valid suggestion? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:06:00 -
[162] - Quote
Jonas Porter wrote:As i understand it you want theifs and pirates to be suspected when they come into a mission but then you went on to say about mercs and vigilants who can come in and start fighting each other in my mission. I do not want this becsuse there are triggers and aggro to manage and this fighting will mess it up. I hope this is understandable concern. I would like to know how the suggestion will stop this. my questions in missioner forum have gots likes from other missioners so others would like to know too.
Slow down man, Slow down.
You are obviously afraid and I want to go step by step here.
So, what are the proofs as you understand them and in your own words. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:20:00 -
[163] - Quote
Jonas Porter wrote:Proofs? Sorry I dont understand - ive explained what i'm worried about - suspected theifs will attract mercs and vigilants to fight them and i dont want them in my mission. i wish my english was better  does anyone else know what im trying to say and help explain?
Did you read and understand the original post? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:22:00 -
[164] - Quote
No guys, we need to first know if there is any misunderstanding of the main points.
Please, this is important. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:29:00 -
[165] - Quote
Jonas Porter wrote:thank you Archibald and Mags, that is correct.
Abdul, again, i understand that player warping to the mission not invited will get suspected. Mercs and vigilants looking to fight them will also come in. I will not invite them because i dont want them to mess up the mission. Please, how will your suggestion prevent it?
Tell me what you understand the basis of the suggestion to be, in your own words. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:31:00 -
[166] - Quote
Mag's wrote:Abdul 'aleem wrote:No guys, we need to first know if there is any misunderstanding of the main points.
Please, this is important. So now what? No one will be flagged? It's not hard to see the out come of your idea. That those you do not like, WILL be flagged. Therefore people will most likely use your mission as a fighting ground. Chances are this will also lead to far more missions runners losing ships, as well as mission items.
Guys, patience, you obviously care about Jonas and he needs time to form his words....
Give him that. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:32:00 -
[167] - Quote
Abdul 'aleem wrote:Jonas Porter wrote:thank you Archibald and Mags, that is correct.
Abdul, again, i understand that player warping to the mission not invited will get suspected. Mercs and vigilants looking to fight them will also come in. I will not invite them because i dont want them to mess up the mission. Please, how will your suggestion prevent it? Tell me what you understand the basis of the suggestion to be, in your own words.
You have all the time you need Jonas, no pressure man
Go ahead. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:35:00 -
[168] - Quote
Jonas Porter wrote:Abdul 'aleem wrote:Jonas Porter wrote:thank you Archibald and Mags, that is correct.
Abdul, again, i understand that player warping to the mission not invited will get suspected. Mercs and vigilants looking to fight them will also come in. I will not invite them because i dont want them to mess up the mission. Please, how will your suggestion prevent it? Tell me what you understand the basis of the suggestion to be, in your own words. I have just done that! I am starting to think that their is no answer 
You've done what? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:41:00 -
[169] - Quote
Well he did post this:
Jonas Porter wrote:Abdul 'aleem wrote:Estella Osoka wrote:All this idea would do is make mission sites in Hisec into PVP arenas.
So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good. Estella has vested interest in making sure that this suggestion doesn't get implemented. She knows that right now, the game mechanic is broken and she can invade a mission and steal high value mission items without any significant options for the missioner to counter. If this idea is implemented, she and others like her cannot victimize missioners so easily. And they know it. You'll see a lot of their posts trying to scare you into staying in a position where they can continue to victimize you. It's kind of funny how many gankers/griefers/"pirates" and thieves hang out in Missions & Complexes.... They must find it easy to bully and/or scare people in here. Can you counter Estella's point? So far I've been with you until she raised this. I don't want my mission turning into a free-for-all for high-sec pvpers!
What did you mean by "So far I've been with you until she raised this..?"
I am confused. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:46:00 -
[170] - Quote
Archibald Thistlewaite III wrote:Really??
He means he agreed with you, up until someone raised the issue of lots of people using his mission for a pvp brawl.
Guys, it is important that Jonas speak so I know what he is saying and what his understanding is.
Did you read and understand the whole original post and the thread as your statement suggests, Jonas? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:47:00 -
[171] - Quote
Jonas Porter wrote:I have explained my understanding of youre suggestion! These are my first posts on eve forums because of your post on missioner forums. I read this thread on the features forums and i undestand that you suggest suspecting players who warp to mission because they are going to theif the loot. At first i agree with this but mercs and vigilants can also come in to shoot the theifs. they will mess the mission up. Please can you think of a way of avoiding this?
Why do you think this? |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 18:49:00 -
[172] - Quote
Jonas Porter wrote:I have explained my understanding of youre suggestion! These are my first posts on eve forums because of your post on missioner forums. I read this thread on the features forums and i undestand that you suggest suspecting players who warp to mission because they are going to theif the loot. At first i agree with this but mercs and vigilants can also come in to shoot the theifs. they will mess the mission up. Please can you think of a way of avoiding this?
Lemme try another way:
List the order of events that you are afraid of.
We can use your language if it's easier for you.
We can talk privately if you feel more comfortable I don't mind. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 19:53:00 -
[173] - Quote
Jonas Porter wrote:You keep answering my question with quesitons. I dont believe you have an answer. I have thought about this and I think everything is ok as it is. I only ever see 1 theif in my missions and he went away after a while.
Yes I will answer for certain.
As you know language barriers require patience.
You be patient with me as I try to understand you, and I will be patient with you so you can understand me.
What is your native tongue?
|

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 20:02:00 -
[174] - Quote
You know Jonas, "pirates" can easily break forum rules and post using alts and all other sorts of lies and deception, right? |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 21:04:00 -
[175] - Quote
Estella Osoka wrote:There is no deception here. The proposal is flawed. Accept it, and figure something else out.
Seriously, PVPers would love your proposal as it would give them another way to possibly inflict unwanted PVP onto hisec carebears.
45 min pause for all your alts and that is the best you can come up with, Princess Achaja alt?
Are you like feeding your family by selling all of the PLEX from unique mission item theft for real money or something, because you are clearly extremely desperate.
You must have like 100 accounts or some rediculous number.
You must be making bank on this mission item theft exploit.
Are you going to lose your house or something if you cannot steal Wei Todaki as often?
to the readers:
SHOCKER! "Pirate" says "there is no deception here."
WoW! that must be an EvE first and you saw it here!
lol |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 21:36:00 -
[176] - Quote
Bertrand Butler wrote:Will you answer the question eventually Abdul 'aleem?
It's not even a question man. It's just a delusional dark jedi Princess Achaja propaganda push.
The fact that she lies openly about "there's no deception here" disqualifies everything else she is saying.
If people fell victim to the delusional dark jedi Princess Achaja alt mind push and actually started to believe anything that she has said up to now...
At that point I cannot help them, I am afraid.
They are too far gone. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 21:55:00 -
[177] - Quote
Mike Voidstar wrote:Guys, please.
Abdul is clearly just a garden variety troll. Stop feeding him.
He isn't going to answer any questions about his proposal, because his proposal actively facilitates the exact type of abuse being described. It would result in nothing but trouble and increased problems for mission runners in several ways, none of which he will accept or claim to understand.
He will continue to pretend like he is the only one capable of understanding his 'proofs' despite the fact that they have absolutely nothing to do with the concept of ownership in EVE. No argument will sway him, and he will keep parroting the tired and clearly false dogma that has pushed this thread to 20+ pages. The guy that argues for separating all high sec regions of each faction with low sec and killing half of all commerce in the game is more reasonable and well meaning.
He will continue to discount any suggestion that actually addresses his claimed problem, because stealing mission objectives isn't his real concern. He wants to troll, and that's about it. Anything from mission resets to a simply making mission objectives in battleship class missions take up 500m3+ cargo space would solve every stated problem he has, but he does not want to discuss that, because it would solve his 'problem' and he would be without a source of troll-fodder.
You cannot, under any circumstances, engage him in any sort of meaningful discussion on the subject, because as soon as your logic starts to contradict his trolling he will back out and resort to either tired dogmatic arguments that have nothing to do with the topic under discussion, or name calling.
This thread has been done from about 3 posts in. Please just let it die the agonizing death it deserves.
Hey Mike o/
WB
|

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 22:43:00 -
[178] - Quote
Estella Osoka wrote:Wow. I'm an alt now. Obviously you know nothing about this game. Search me on EVE Killboards or the Battleclinic killboards and you will find this is not an alt.
Your just mad that your proposal was easily found to be flawed.
lol
How can I get mad when players with over 20,000 likes give their endorsement for a proposal that I posted? |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 23:53:00 -
[179] - Quote
The suprise revealed!!!!!!! 
For you Jonas.
Estella Osoka wrote:Let's see if I can make this very simple. People who scan down a mission runner and warp to the mission become suspect per Abdul's proposal. Going by this, that means groups of people can do this and use the mission site as defacto PVP arenas. They will obviously want to get the mission rats out of the way as they will just provide a unwanted distraction. In so doing that will cause mission triggers to effed up, and if there is a mission specific rat that drops a completion item; then the loot will be owned by the person who got the final blow on the rat. If that person is not the person running the mission, then he has to run the risk of stealing the loot and becoming suspect himself.
Also, what if the person running the missions pretends to cry for support in local and several people respond? What if said person invites them to fleet, and then said person kicks them from fleet while they are in warp to the mission site? Will they become suspect per this proposal? Let's say they arrive on field and are suspect. They find to their dismay when they arrive that the mission runner is actually a PVPer who tricked them into the coming, and he has support. PVP ensues.
Congratulations you have just created several ways to ruin the missioning experience!
Posted way back on page 12 post #235
Abdul 'aleem wrote:Riot Girl wrote:No one is scared of your proposed change. It hurts mission runners a lot more than it hurts gankers and thieves. It hurts no missioner because they never have to attack. And, the missioner will always have Concord protection until they do attack. If a suspect flag is applied to mission invaders, as is suggested, the invader could be killed by anyone who accepts the missioner's fleet invite and comes to assist. The missioner never has to attack. They just have that option immediately and everyone else in game does too.
TLDR
No one is ever forced to invite anyone into their mission site.
Gankers can do basically the same thing now.
See ya all o7  |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 23:57:00 -
[180] - Quote
double post sorry |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 00:51:00 -
[181] - Quote
Daichi Yamato wrote:Abdul 'aleem wrote: Many others disagree with you but thanks for your opinion.
looks like more ppl disagree with you Abdul 'aleem wrote: Thanks again Daichi Yamato (suspected*** ganker/griefer/"pirate" and/or thief)!
if i was actually a known ganker/griefer/pirate and/or thief, wouldnt u be able to tell everyone which of the mentioned i was without using such indeterminate terminology as 'and/or'??
Corrected |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 00:58:00 -
[182] - Quote
Bertrand Butler wrote:
The reason ppl are criticizing your feature request is not because they are scared. Its because it makes no sense really, and it promotes a detrimental mentality to the most important aspects of this game. Player innovation and interaction.
My repsonse to the false claim that a suspect falg for trespassing would automatically turn all mission pockets into "defacto PvP arenas" has been posted above (post #434).
If you are referring to something else, just identify the concern and the basis of it. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 01:13:00 -
[183] - Quote
Taranogas 3rd wrote:if a GM hadn't reverted that Item then I would disagree with you Abdul and just deal with it, but since that's not the case then they acknowledge that it's something wrong, on the other hand there is new mobile item: mobile scan inhibitor coming in Rubicon 1.1 tomorrow's patch, this should prove useful in particular for these kind of missions.
Thanks for supporting the opinion that a problem exists.
I will def check that out. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 01:15:00 -
[184] - Quote
Riot Girl wrote:Abdul 'aleem wrote:
The claim that this suggestion will automatically increase griefer activity in every existing mission pocket has not been proven in any way, and cannot because it is 100% dependent on player choice not suspect status.
So when will the 'vigilantes' come to your aid? When you call for help or whenever they feel like it (i.e probing down the suspect as soon as they go yellow blinky in local)?
If you see a problem, spell it out preferably with facts to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 01:27:00 -
[185] - Quote
Riot Girl wrote:The problem is, some mission runners don't want vigilantes turning up in their missions and starting fights every time someone warps in. The vigilantes aren't helping the mission runners, they're just using their mission site as a place to get a fight. They don't care about the mission runner, they're as much a griefer as the invader is.
And spelling out problems is all I've been doing so far.
I acknowledge that those are your opinions and only your opinions with no factual support.
Did you read my response in post #434? |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 01:38:00 -
[186] - Quote
Riot Girl wrote:Yes, it was garbage.
I think we understand your opinons.
Others may not agree, which means you may be wrong.
Even others may agree, which doesn't mean your right.
But, if you give facts to support your opinions, we can discuss.
Otherwise it looks like you are thread crapping. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 01:41:00 -
[187] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:Yes, it was garbage. I think we understand your opinons. Others may not agree, which means you may be wrong. Others will agree that you still haven't addressed their concerns. Garbage.
You're not contributing to the conversation here.
Making hollow accusations with no support makes you look like you are trolling or thread crapping.
If you have a specific non-opinionated concern based on facts, just post it and the support so we can discuss. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 02:00:00 -
[188] - Quote
Riot Girl wrote:Myself and many others have posted the concern we wish you to address. For some reason you feel we need proof of assurance that it is going to happen before you will accept it as a valid concern. So basically you're suggesting CCP implement your idea without testing or exploring undesirable secondary effects. Don't you think that's a little selfish and irresponsible?
This one:
Abdul 'aleem wrote:Riot Girl wrote:The problem is, some mission runners don't want vigilantes turning up in their missions and starting fights every time someone warps in. The vigilantes aren't helping the mission runners, they're just using their mission site as a place to get a fight. They don't care about the mission runner, they're as much a griefer as the invader is.
And spelling out problems is all I've been doing so far. I acknowledge that those are your opinions and only your opinions with no factual support. Did you read my response in post #434?
that you responded by saying:
Riot Girl wrote:Yes, it was garbage. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 02:03:00 -
[189] - Quote
I think that you just need to accept that many people don't agree with your opinions and move on. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 02:23:00 -
[190] - Quote
Estella Osoka wrote:Riot Girl wrote:Myself and many others have posted the concern we wish you to address. For some reason you feel we need proof of assurance that it is going to happen before you will accept it as a valid concern. So basically you're suggesting CCP implement your idea without testing or exploring undesirable secondary effects. Don't you think that's a little selfish and irresponsible? Of course he does. He doesn't care what such a change would bring. Griefers running around in people's missions. Shooting their rats, stealing their loot, salvaging their wrecks. Just as they can now, mind you. All the time they are in there just pissing you off and waiting for you to take a shot so they can kill your mission boat. All this adds is the option to shoot the griefer first, not stop the activity. Hisec PVPers will love this because a lot of them have been wanting PVP arenas for years. Especially the WoW fanboys.
If that is your understanding of what is being proposed, you clearly do not understand the suggestion.
Post #434 clearly addresses the false assumptions regarding PvP and this suggestion.
|

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 02:34:00 -
[191] - Quote
Riot Girl wrote:It doesn't address the concern. It assumes the vigilantes are going to ask for permission before warping in (because they're polite and chivalrous white knights), when they won't. They'll just warp in when they feel like it and take the suspect flag because your fleet invite mechanics are a pointless waste of time.
I understand your opinions and we can agree to disagree.
Your opinions don't seem to be based in many facts, if any.
If you have any basis for your assumptions/opinions post them and we can discuss.
Otherwise you will just have to accept that there are many people who disagree with you and they have posted the facts that they base their opinions on in this thread.
to which your response and attitude has consistently been:
Riot Girl wrote:Yes, it was garbage. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 03:16:00 -
[192] - Quote
Riot Girl wrote:You want me to prove that people will use mission sites for PvP under your proposal? Considering the sandbox nature of the game and the large number of players, I'd say it's definitely a worthwhile consideration and mission runners are justified in asking to hear the measures you're going to take to prevent this from happening.
This concern has been voiced by you many times and addressed with post #434.
I understand that you don't agree, it's time to move on.
I believe that you are spam posting and it is interfering with the discussion of more substantiated topics.
Help me to understand this forum rule and tell me if your posts do not meet all of of the criteria listed:
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to 'insert other game name'" and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.28 04:01:00 -
[193] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. Sums up pretty much all of your posts.
I am sorry that you feel that way.
You'll just have to accept that many others don't agree with you.
|

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 16:29:00 -
[194] - Quote
Estella Osoka wrote:Crappy idea proposed by a person with 2 kills (POCOs mind you) and his posting history is contained to 3 threads (2 started by him).
As this idea really only benefits griefers, I suggest all you mission runners relook at his idea and think about the implications of someone (or someones) warping into your mission already blinky.
He readily admits that this would cause your precious mission sites to potentially become defacto PVP arenas while you are in there trying to mission; and nothing to really stop them from shooting your mission npcs, wrecks, and taking your loot. Well, you could shoot back, but we all know what happens when a PVE fit ship takes on a PVP fit ship.
You are spamming a dead issue to promote fear because you don't have a legitimate objection based on facts.
The false claim that this suggestion would by default automatically make every mission pocket a "PvP arena" has been countered in post #434.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to 'insert other game name'" and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 17:05:00 -
[195] - Quote
Priestess Lin wrote:Strong post OP. Totally agree its very unfair the power these sociopaths have to inflict massive damage to others with zero costs and risks to themselves.
Thanks for the support.
|

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 17:26:00 -
[196] - Quote
unidenify wrote:suspect flag won't work because it is counter by cloaked ships best method in my opinion is: add delay time. how it would work open wreck loot mission item suspect flag appear window appear that show looting in progress with 30-45 sec duration. if ship move out of range or got destroyed during this small window of time. loot is cancelled it only apply to mission item. junk item can be instantly looted.
Re-read the intentions of the suggestion in the original post.
TLDR
Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.
There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 20:16:00 -
[197] - Quote
Qalix wrote: Quoting myself from his other thread.
Post your idea in a Features & Ideas thread and discuss it there.
This discussion is about adding a suspect flag for mission invasion. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 20:21:00 -
[198] - Quote
Mike Voidstar wrote:
He does not consider the problems it creates as being important. He does not accept any discussion, compromise, alternate solution or any logic not 100% in agreement with him as being valid. This thread has been dead since page one.
I love you Mike 
The threat to RP and immersion was addressed in the response to your other posts.
There is no more threat to immersion or RP than the fact that currently the same missions spawn over, and and over, and over again.
And that you can run the same epic arc chains every 3 months.
You may want to re-read the posts that adresses this issue.
If you continue to post the same thing after it has been addressed, then you may be guilty of spamming. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 20:30:00 -
[199] - Quote
Estella Osoka wrote:
This change will make mission sites into defacto PVP arenas. The OP has even confirmed that fact. What he does not want to recognize (and wants proof of), are that griefers, pirates, n'eer do wells will take advantage of this change and cause strife to all mission runners.
You are spamming a dead issue this is addressed in post #434.
Abdul 'aleem wrote:
Again: a suspect flag for trespassing doesn't make it any easier or harder for griefers to get into a mission pocket and start fighting if that is what they choose to do.
If griefers are going to grief a mission owner, they are going to do it with or without the suggested suspect flag for mission invasion.
The suspect flag does in fact give many more options to the missioner and legal remedies to deal with griefers that do not currently exist. They are listed in the original post. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 20:53:00 -
[200] - Quote
Also, for everyone out there that has responded in-game or on the forums in support of this change, thank you.
If you would go the extra step and click "like" on the original post, it will help. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 21:23:00 -
[201] - Quote
Qalix wrote:So you're not going to let us test your great idea? I want to see you engage a PvP ship with your pimped out mission ship. Put up or shut up, as the saying goes.
If you have any legitimate substantiated concerns, please post.
Otherwise it looks like you are just trying to derail the conversation. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 21:42:00 -
[202] - Quote
Estella Osoka wrote:Whatever dude.
Nothing will change the fact that I will still be able to easily warp into your mission in a PVP cruiser, wait for you to engage, then kill you and take your mission loot. If you call in for help, then I will still be able to also. If i think i might lose, I will just burn for the mision rat with loot blow it up and then blow up the wreck. No mission loot for you, and no more COSMOS missions unless you pay the isk for item in contracts so you can complete it.
If the suggested suspect flag for mission invasion is implemented, you may actually be killed legally before you get the loot. Probably more than a few times.
You will no longer be able to do it with little to no training, in a simple frigate with just a probe launcher equipped, and you will be a legal target with the appropriate suspect flag the whole time you are in the missioner's mission pocket and even after leaving the missioner's pocket. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 21:53:00 -
[203] - Quote
To refute your personal attacks, for clarity and because you may have missed it:
DeMichael Crimson wrote:+1 for the OP. I fully support and endorse this proposal. It is well thought out and concise. Those posting in opposition are failing miserably trying to come up with reasons not to implement a suspect flag for Mission Invasion. Hell, even the term sounds aggressive : Quote:INVASION : An invasion is a military offensive in which large parts of the armed forces of one geopolitical entity aggressively enter territory controlled by another such entity, generally with the objective of either conquering, liberating or re-establishing control or authority over a territory, forcing the partition of a country, altering the established government or gaining concessions from said government, or a combination thereof. An invasion can be the cause of a war, be a part of a larger strategy to end a war, or it can constitute an entire war in itself. http://en.wikipedia.org/wiki/Invasion As for ownership, the mission pocket actually belongs to the Agent who is offering it to the player. Once the player accepts the mission offer, that player is now held accountable for it. That, in all intents and purposes, makes the mission runner the owner regardless of the Sov listed in the top left corner of the screen. Usually the actual site itself doesn't spawn until the Mission Runner initiates warp. There's only a couple of Cosmos Missions that actually spawn the site when accepted such as the 2nd mission of Cosmos Agent - Drone Mind. That mission spawned a site with a visible warp beacon on Overview which anyone could access. CCP has just recently programed that site to spawn multiple times in multiple systems all at the same time due to other players constantly completing the site causing Cosmos Mission Runners to either fail or pay exorbitant prices for the objective item. The same goes for a couple of other Cosmos Agent missions which have visible beacons in Overview. Anyway back to topic, doesn't matter if it's a Ninja Salvager or Suicide Ganker who enters the site, it's still an invasion which is an aggressive act. Those who think Ninja Salvagers should be exempt or are trying to use that as a reason to dismiss the OP's proposal need to seriously do some research on the terms used : Quote:NINJA : A ninja or shinobi was a covert agent or mercenary in feudal Japan. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Their covert methods of waging war contrasted the ninja with the samurai, who observed and followed strict rules about honor and combat. http://en.wikipedia.org/wiki/Ninja A true Ninja Salvager would never be seen by the Mission Runner. As such a Suspect Flag wouldn't matter. Most of the so called 'Ninja Salvagers' in this game now are nothing more than Mission Invaders. They obviously aren't very Ninja like at all and have no problem taking loot to get flagged in order to provoke PvP action. So the Suspect Flag is again not a problem. As for new players, the safety system is set to full (green) right from the start. They wouldn't be able to warp to the site since that would be a suspect action, thus there wouldn't be any accidents happening. All players have the option to change their safety settings from Full (green) to allow suspect acts (yellow) or to perform criminal acts (red). If they do so, ignorance of consequences for those actions can not be used as an excuse. DMC
|

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 22:13:00 -
[204] - Quote
Post #224 addresses impact to salvagers:
I suggest you read the whole exchange for clarity and surrounding posts for clarity.
Highlights:
Abdul 'aleem wrote:
This suggestion does not criminalize salvaging at all. It only makes mission invasion/trespassing a suspicious act. Salvaging wrecks would not be criminal or suspicious at all. But, choosing to invade the missioner's site without permission to get that salvage would be a "suspcious act" and you would be flagged if you choose to do it (again without permission).
If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. It's legal to salvage wrecks in WH, Low and Null space, but doing so carries a certain amount of risk due to the location choice. The fact that salvagers can be attacked while salvaging in these locations is proof that CCP does not have the intention of making the choice to salvage risk free.
A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. If the salvager chooses to enter these areas or invade a mission owner's space because the reward (ISK value of salvage) is higher, there is nothing wrong with it carrying a slightly higher level of risk.
In the end, the innocent salvager will only need to contact the missioner to get permission to salvage the site. The salvage thief/griefer gets the flag. If the site is empty/vacant/abandoned, the risk to any of them is almost zero.
An unintended bonus of adding a suspect flag for trespassing may be that it creates the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas....
Unless you have something new to offer, you are spam posting another dead issue. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 22:39:00 -
[205] - Quote
Mike Voidstar wrote:Your quote does not address the issue.
Identified Issue: Suggested proposal negatively impacts salvaging profession.
Argument: Proposal is invalidated due to negative impact on neutral parties.
You have failed, repeatedly, to answer this issue, instead choosing to quote other failed instances of you failing to address the issue. To not fail, show how this change does not impact a neutral party in a negative fashion, preferably while also showing your proposal to have a positive benefit in any way.
OK Mike, you disagree. I hear you.
Others don't agree with your opinions or reasoning, myself included.
We can agree to disagree.
This issue was addressed and anyone can review the posts around #224 to follow the exchange if they wish to. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 22:49:00 -
[206] - Quote
Mike Voidstar wrote:Your quote does not address the issue. Identified Issue: Suggested proposal negatively impacts salvaging profession. Argument: Proposal is invalidated due to negative impact on neutral parties. You have failed, repeatedly, to answer this issue, instead choosing to quote other failed instances of you failing to address the issue. To not fail, show how this change does not impact a neutral party in a negative fashion, preferably while also showing your proposal to have a positive benefit in any way. Here is an example of how badly this proposal fails: Quote: A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. If the salvager chooses to enter these areas or invade a mission owner's space because the reward (ISK value of salvage) is higher, there is nothing wrong with it carrying a slightly higher level of risk. The problem here is that while the salvager may be annoying to you, he is in fact doing something that CCP has designated as perfectly fine for him to be doing, at the risk/reward level he is currently doing it at. He is not operating in WH/LoSec/NullSec, and as such should not be at that same level of risk. As he is in High Sec space, he should be operating at High Sec levels of Risk.
OK Mike, you disagree. I hear you.
If the only thing that you are offering is your opinion, the only thing that I can offer in response is that others don't agree with your opinions or reasoning, myself included. Many have posted in this thread.
We can agree to disagree.
This impact to salvagers was addressed and anyone can review the posts around #224 to follow the exchange and form their own opinion. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 23:42:00 -
[207] - Quote
Mike Voidstar wrote:The impact is not addressed, it is simply discounted as being unimportant to you.
You fail to show any evidence that the salvaging profession needs to be adjusted in high sec to the same levels of risk it entails in the more dangerous areas of space. As such, your proposal needs adjusting to something that does not have this negative impact.
Preferably it would be adjusted so that it has any positive impact, at all, for anyone.
If you want a proof that something is badly wrong, understand that getting myself and Mags or Diamichi to agree is theoretically impossible. We are literally at opposite ends of the player spectrum. I should be on your side, except that there is simply no basis or benefit to the change you suggest.
The impact to salvagers is addressed in and around post #224 |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 23:57:00 -
[208] - Quote
Mike Voidstar wrote:Nope, its not. You are simply declaring that since WH/LoSec/NullSec space is more dangerous for salvagers, that somehow High Sec Salvaging should be that dangerous too.
I think that you don't understand the post #224.
Mike Voidstar wrote: Your proposal strips a salvager of the protection inherant to high sec space, for no reason. How is handwaving this issue as unimportant in any way addressing it?
No it doesn't. The suggested suspect flag is specific to invading a mission site and doesn't effect "all of high sec."
for clarity and to counter the spamming/trolling by my friend Mike here:
Abdul 'aleem wrote:
This suggestion does not criminalize salvaging at all. It only makes mission invasion/trespassing a suspicious act. Salvaging wrecks would not be criminal or suspicious at all. But, choosing to invade the missioner's site without permission to get that salvage would be a "suspcious act" and you would be flagged if you choose to do it (again without permission).
If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. It's legal to salvage wrecks in WH, Low and Null space, but doing so carries a certain amount of risk due to the location choice. The fact that salvagers can be attacked while salvaging in these locations is proof that CCP does not have the intention of making the choice to salvage risk free.
A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. If the salvager chooses to enter these areas or invade a mission owner's space because the reward (ISK value of salvage) is higher, there is nothing wrong with it carrying a slightly higher level of risk.
In the end, the innocent salvager will only need to contact the missioner to get permission to salvage the site. The salvage thief/griefer gets the flag. If the site is empty/vacant/abandoned, the risk to any of them is almost zero.
An unintended bonus of adding a suspect flag for trespassing may be that it creates the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas....
|

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:10:00 -
[209] - Quote
Goldiiee wrote:Riot Girl wrote:Goldiiee wrote:Conversely everyone else should have the right and ability to stop you. They do. So what's the problem? Goldiiee wrote:Funny I thought there were, therefore the whole 'Suspected' part of 'Suspect' That would partially explain why your arguments are flawed. That's rich coming from you. Your argument? As of yet Whaaa is not applicable. You offer nothing but quip replies and vague Ad Hominem retorts, with no substance or direction just a desire to derail a solid rebalancing request of Rules of engagement for contested private mission loot. You have yet to give a reason why an intruder to a mission site not owned by you (Your admission; ''take it'') should not earn a Suspect flag.
I agree, Goldiiee.
Many people are doing this.
|

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:12:00 -
[210] - Quote
My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers.
It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:30:00 -
[211] - Quote
The suggested suspect flag has relatively little to no added risk to the missioner and really adds a lot of options to legally counter mission invasion.
Fortunately it is all spelled out in the original post.
Griefers will always grief but a suspect flag for mission invasion will really make it carry more risk. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:33:00 -
[212] - Quote
Riot Girl wrote:Less risk for suicide gankers though, as I previously explained.
Yeah lots of people disagree with almost everything you posted, including this.
Kind of a dead issue and totally your opinion. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:35:00 -
[213] - Quote
My Little Pyongyang wrote:
In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile.
It would certainly make mission griefing harder on the griefers if a suspect flag for mission invasion was implemented. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:42:00 -
[214] - Quote
Mike Voidstar wrote:Very little would change, except a bit more grief for the mission runners.
People would still come into mission pockets to do whatever they are there for, and the smart missioner will still sit there and let them knowing that most of these people have support fleets waiting for the stupid missioner to open fire.
A few more mission ships would pop until people realized whats up, a few new scams utilizing the new mechanic would emerge, and likely the screams would encourage a new kind of mission griefing where PvP fleets warped in and begun poping all the high value targets while daring the missioner to open fire--- which they dont do now because CONCORD prevents it.
Seriously, there is no up side to this proposal, it only encourages and empowers the griefers to redouble their predations.
Lots of opinion there MIke... lots of opinion.
You should really read the original post (or re-read it).
All the benefits are clearly listed and spelled out there.
The fact that every mission invader would be suspect flagged really increases the ability to counter it.
Or, the missioner could choose to not do anything as they currently do.
They are certainly never forced to fight or attack in any way. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:47:00 -
[215] - Quote
Goldiiee wrote:Riot Girl wrote: I've provided plenty of strong arguments. You still haven't explained what is preventing you from being able to complete the mission successfully, other than your own inability to do so (despite having every tool needed).
Having read the entire thread, I have seen no substantiated point offered by you against this proposed change in the ROE. And as you well know there is nothing a solo mission runner can do to prevent you from stealing the loot and warping out, since you are a suspect for half a second before engaging warp. The option of not accepting the mission at all, or waiting till you are not online to do the mission is available but by not stopping this extortion, I am promoting your type of game play and encouraging others to use the same style, thereby limiting chances of future success by new players in my chosen style. Of course the mission runner can attempt to gank you and loose his ship to concord but that's not really an option either is it? That's why setting intruders to suspect will give the mission runner a chance to engage and protect what is his, and probably why you are so vehement against it.
Goldiiee, do you see any other benefits to this change other than what's already been identified and posted in the original post? |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 01:07:00 -
[216] - Quote
For the readers to be clear and to discuss, if anyone can offer the basis and facts that support the claim that compares this to the MTU issue, we can certainly open it up to discussion. |

Abdul 'aleem
Sumiko Yoshida Corporation
154
|
Posted - 2014.01.29 03:09:00 -
[217] - Quote
Mike Voidstar wrote:It does not need to allow squad warping.
If you take a mission, hand the waypoint to a PvP alt, and have that alt form a greifing gank fleet he can just sit in the pocket and kill anyone else who joins his fleet and warps to the mission as he likes.
In EVE, one always has to account for the abusive use of Alts.
Seems very complicated... much harder than what griefers can do to mess with missioners now....
A suspect flag definitely raises the risk to anyone coming in to grief. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
154
|
Posted - 2014.01.29 03:19:00 -
[218] - Quote
Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank.
If I am wrong, please correct me.
Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission.
And, the added suspect flag gives all of the other benefits listed in the OP, specifically many more options are available for legally countering the invasion. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
154
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Posted - 2014.01.29 03:23:00 -
[219] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank. If I am wrong, please correct me. Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission. Not if someone shoots at me, which is now far more likely due to being auto-canflipped.
So you know that your post is wrong and that you are spreading misinformation. You may want to edit it. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
155
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Posted - 2014.01.29 03:27:00 -
[220] - Quote
My Little Pyongyang wrote:
The only difference between now and this proposed system is it takes the choice of being suspect out of your hands.
You have a clear understanding of the intention and result of the suggestion to treat mission invasion as a "suspicious act."
This is what the griefers are afraid of. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
155
|
Posted - 2014.01.29 03:31:00 -
[221] - Quote
Riot Girl wrote:
The whole point of your stupid idea is to make it more likely that people will shoot suspects. Now your saying people won't shoot suspects. WTF is wrong with you?
I think that you may need to re-read the original post.
People have commented on how clear and concise it is. But is is a bit long. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
155
|
Posted - 2014.01.29 03:32:00 -
[222] - Quote
My Little Pyongyang wrote:
Mission bears won't shoot suspects. Players who pose as mission bears setting up traps for griefers will shoot suspects. This is where the fun is.
Wow. I never even considered the option for someone to accept a mission with the sole intention of killing mission invaders/griefers for sport.
This is yet another added bonus of the suspect flag suggestion.
Thank you for pointing it out  There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
158
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Posted - 2014.01.29 03:36:00 -
[223] - Quote
Riot Girl wrote:
I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up (if they want to).
Anyone not wishing to do this would run their mission pretty much as they do now. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 03:40:00 -
[224] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:
I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up. They can do that already without bypassing game mechanics.
But a suspect flag makes it legal to kill the invader immediately, which they cannot do now.  There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 03:42:00 -
[225] - Quote
My Little Pyongyang wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:
I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up. They can do that already without bypassing game mechanics. The point of the entire topic is to MAKE it a game mechanic. They wouldn't be bypassing anything.
Exactly the suggested suspect flag makes a griefer a legal target immediately, which isn't happening now  There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 03:49:00 -
[226] - Quote
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.
Yep great point and totally accurate. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 04:07:00 -
[227] - Quote
My Little Pyongyang wrote:Riot Girl wrote:My Little Pyongyang wrote:This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps. What's stopping people from doing this already? DA PO-PO.
She knows.. she knows...
Believe me.... she knows.
Griefers will have a much harder time messing with missioners if they are flagged suspect when they invade a mission.
And, really, believe me.... she knows..... There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 04:16:00 -
[228] - Quote
My Little Pyongyang wrote:Riot Girl wrote: Why use a recon, when you can pop me with an ABC? Or you can wait until I go suspect and tackle me with an interceptor, or use combat probes to scan me down and kill me.
Well, the point is to preserve the original aggressed ship instead of revenge killing. With a suicide gank, it's far too late to save the ship after they have fired, even if they are using gank talos instead of alphanados. People also don't typically go suspect on anything that isn't a mission ship, so my pvp / brick fit XYZ bait doesn't work. I'm not looking for this change for fair fights, not even close. This is just one more way to gank some idiot with a ship, it just so happens that the idiot is on the griefer side rather than the griefed side.
Getting off topic a bit.
But, it is true that there will be more options than a just an illegal pre-emptive suicide gank to counter mission invasion if a suspect flag is applied for mission invasion. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
158
|
Posted - 2014.01.29 05:19:00 -
[229] - Quote
Domanique Altares wrote:This would be an excellent change.
Thanks for your support. Be sure to like the original post. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
163
|
Posted - 2014.01.29 08:49:00 -
[230] - Quote
Gislin D'ahl wrote:
tl;dr This suggestion would have negative unintended consequences. A more constructive solution would be to seed COSMOS mission sites through several different locations, as well as allowing uncompleted missions to reset during downtime. Whatever the solution, it should only apply to COSMOS missions as they're the only ones that are vulnerable.
If you can give the basis for your opinion that there would be "negative unintended consequences" we can definitely discuss them.
Also, no one has proven the false claim that all mission sites by default would turn into "PvP warzones." Many people have posted why this is false.
And yes it is possible that in addition to this suggested suspect flag for mission invasion, more improvements can be made. The combination of a suspect flag for mission invasion and more randomized mission locations was agreed to be a powerful game balancing combination.
Neither prevents missioners from being locked out of content by another player's actions. SO in the future this will also need to be addressed. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 11:13:00 -
[231] - Quote
Corraidhin Farsaidh wrote:The original post was regarding the theft of very specific loot items for ransom that could wreck a players COSMOS mission line. I was originally for a change in the mission itself to make the loot item secure given the unique nature of the mission line and the item itself.
I have to give a -1 (probably with a multiplier :D ) to the idea of making players suspect for jumping to a mission site. What if I'm scanning for my lost drones and jump to yours by mistake? Am I suspect simply for warping to a freely accessible area of space? What about when I scan down a combat anomaly only to discover somebody got there before me, do I go suspect then?
Any player in any area of space is free to travel wherever they like. When (and only when) they commit a criminal act they should be tagged as such. Other than that we should be free to travel wherever we choose.
As has been discussed, the current warning system would be in full effect prior to any flag being applied. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 11:29:00 -
[232] - Quote
Samuel Wess wrote:Why not move all this item theft missions in low sec ?
Definitely one possibility.
However, this thread was made to discuss the suggestion to add a suspect flag for mission invasion, so it is off topic. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 11:44:00 -
[233] - Quote
Lloyd Roses wrote:What would happen with agressive drones + suspect nearby? To me, that sounds like it would bridge the need to shoot the MTU first <.<
Please explain your opinion and the factual basis for it, so that everyone can understand it and discuss. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 11:52:00 -
[234] - Quote
dexington wrote:Abdul 'aleem wrote:As has been discussed, the current warning system would be in full effect prior to any flag being applied and protecting the innocent. How exactly would this warning help people getting fleet warped?, and what will happen to people who get disconnected and have dropped fleet when reconnecting?
Those situations have been addressed in earlier posts. You will have to do a little digging to find them due to the thread crapping, though.
If you have a specific concern that has not already been addressed, just post the concern and the factual basis for it and we can discuss. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 12:19:00 -
[235] - Quote
Lawson Finch wrote:This is great!
It will deter salvagers and thieves from going in solo and encourages team-play. Team-play is good for the game! So, I get myself a gang of ruffians and go crash some poor sop's mission. Me and my gang all get suspect flagged.
One of the following things happen:
* The mission-runner sees several suspect-flagged ships in his mission, wets his knickers and warps out. All his wrecks, loot, remaining NPC and mission objectives are ours! Victory!
* The mission-runner sees several suspect-flagged ships in his mission and shoots. Our gang, having RR, overwhelms the mission-runner and explodes him! His wreck and modules, NPC wrecks, loot, remaining NPC and mission objectives are ours! Victory!
* The missioner hollers in Local for help and invites a couple of white-knights. My gang hollers in local for more miscreants wanting to get in on the action. A great fight ensues, the vigilantes get slaughtered, the mission gets well and truly ****** up, all the mission-runner's wrecks, loot, remaining NPC and mission objectives are ours! Victory!
With the nerf to aggressive drones, this looks like to be the ideal replacement for giving mission runners headaches!
+1
Hey man I totally don't think it will that easy for the griefers; I have faith that the missioners will take advantage of the opportunity to set counter-gank traps and/or hire protection for high risk missions.
Some have even posted that they would deliberately accept missions with the sole intention to ambush gankers and mission invaders.
There would be many more possibilities available to missioners than currently exist that is for sure.
And let's face the facts: if your gang wants to grief a missioner, you can do it pretty much the same before or after this suspect flag is implemented. A suspect flag just gives the missioners more legal options.
Thanks for the +1.
But, the carebear missioners are going to kill you, and the loot will belong to them  There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 12:31:00 -
[236] - Quote
dexington wrote:This suggestion is clearly not as simple as just applying suspect timer to anyone who enters a mission area.
You are literally suggesting changes to fleet, fleet warp and the procedure of reconnecting after a disconnect, this is not including what needs to be changed for the ownership of mission sites to work.
Only CCP knows how easy or hard it would be to implement. There are a lot of existing mechanics that do things very similar to what would be needed to for a suspect flag for mission invasion to work. They have been posted already supporting the opinion that CCP should be able to make this change.
If you know of any specific technical reasons to support your statements, feel free to post them so people can discuss.
dexington wrote:
And you want all this done so people can't steal loot from cosmos missions?, this is beyond ridiculous...
No the intention was never to prevent mission item theft, just to raise the risk of to mission invaders (mission thieves) and balance out the risk/reward equation on both sides.
Also, to create more legal options to counter mission invasion since there are really no legitimate legal options right now.
The suggested suspect flag for mission invasion accomplishes both of these and much more. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 12:35:00 -
[237] - Quote
Lawson Finch wrote:It's a shame this idea only has a handful of likes and no CSM or DEV interest 
Yeah we agree there. A dev is needed to at least comment on how feasible it would be to implement the suggested suspect flag and to address posts like dexington's.
In the meantime, I can only guess based on current mechanics that it would be fairly easy to add.
By the way, it is very refreshing to actually see a "pirate" embracing the risks of in-game piracy. You have my respect, sir.
Oh and yeah it'll be a massacre, but maybe you at least won't get podded  There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 12:45:00 -
[238] - Quote
dexington wrote:Abdul 'aleem wrote:dexington wrote:This suggestion is clearly not as simple as just applying suspect timer to anyone who enters a mission area.
You are literally suggesting changes to fleet, fleet warp and the procedure of reconnecting after a disconnect, this is not including what needs to be changed for the ownership of mission sites to work.
Only CCP knows how easy or hard it would be to implement. There are a lot of existing mechanics that do things very similar to what would be needed to for a suspect flag for mission invasion to work. They have been posted already supporting the opinion that CCP should be able to make this change. If you know of any specific technical reasons to support your statements, feel free to post them so people can discuss. I find it very unlikely this is going to be considered a small prioritized issue, have you any idea how many years it took for ccp to fix neutral remote repping in hi-sec? Even minor adjustments to the drone ui have been buried in the backlog for years, you clearly need to play eve for a few more years if you honestly believe this is something that is going to be implemented any time soon.
Like I said: only CCP knows for sure how easy or hard this would be. A dev post would be extremely timely right now..... There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 12:47:00 -
[239] - Quote
Lawson Finch wrote:Abdul 'aleem wrote:Lawson Finch wrote:It's a shame this idea only has a handful of likes and no CSM or DEV interest  Yeah we agree there. A dev is needed to comment on how feasible it is to implement at least, to address posts like dexington's. In the meantime, I can only guess based on current mechanics that it would be fairly easy to add. I was just looking at the thread for creating a Titan graveyard - that's got about 80-odd likes already in only 5 pages and has CSM and DEVs supporting it. It's quite a popular idea by the looks of it. This thread has 7 likes for the OP over 29 pages. And you've even linked it in your sig and spammed the Mission boards too.  Have you tried posting it in C&P? I'm sure they'll go for it.
I have not. Just re-post the original post or throw up a link? There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 18:26:00 -
[240] - Quote
My Little Pyongyang wrote:Depending on the composition of the mission the risk of losing items to covops is still fairly high for the unprepared, so your suspect flagging solution is not a one-size-fits-all solution.
Yeah the reason that I deliberately labeled the original thread as a "rebalance" was to acknowledge that a suspect flag for mission invasion is not a complete and total solution to the issue.
It is just intended to mainly even out the risk/reward imbalance that currently exists between the missioners and the griefers (mission item thieves, specifically). Adding more legal options to counter the mission invaders is I think a reasonable way to accomplish this rebalancing, and a simple suspect flag would do that.
The fact that a suspect flag for mission invasion would benefit every missioner in every kind of mission and offer them legal options to counter griefing, is the reason that the thread name was changed.
It was an unintended and totally accidental bonus.  There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 18:43:00 -
[241] - Quote
Abla Tive wrote:To get into a mission zone someone has to scan you down and then stalk you by warping to your location.
This snooping followed by stalking behaviour is really creepy and definitely suspicious.
Suspicious behaviour clearly warrants a suspect flag. That is sorta the whole point to *having* a suspect flag.
I support the OP proposal.
Thanks for the support.
In real life, trespassing is a crime as many people have pointed out in this thread.
Most rational people agree with you and know that having the game treat it as a "suspicious" act is totally reasonable.
And, the suspect flag would definitely result in increased risk to the griefer due to them then being open to global attack by everyone, everywhere, while the suspect flag is active... definitely is a benefit to the missioners (who right now can have their missions invaded without any legal options to counter at all).
As has been pointed out, right now, griefers can invade a mission pocket whenever they want to and can do their griefer thing (mission item theft included) and enjoy Concord protection because the game doesn't add the appropriate suspect flag for mission invasion.
Thanks again for your ability to see past the lies, deception, fear mongering trolling, thread crapping and spamming that has resulted from the inability to come up with any substantiated reason why this suggestion should not be implemented. There is a suggestion that will make it harder for griefers to grief missioners. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 19:58:00 -
[242] - Quote
Mike Voidstar wrote:I have read and re-read the OP, and the resulting threadfail. Of the many things bothing me is this:
It has been stated that placing the flag on anyone warping to the pocket without the missioner's permission allows for many more options not currently available, and that these options have been listed in the OP and subsequent posts.
All I see is 1 additional option: Preemptive attack by the missioner without fear of CONCORD reprisal.
Where are these other options? Preemptive attack is a bad move for a PvE fit mission runner on a PvP fit mission invader. This suggestion will only result in more dead ships and pods held hostage for ransom.
This has been posted, Mike.
Suspect flags are global... if you cannot understand how many possibilities exist from that fact, I cannot help you. The ability for everyone to legally defend and counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 21:18:00 -
[243] - Quote
Mike Voidstar wrote:
they circumvent the change with about one additional week's training with a cov-ops cloak. Granted, the cov-ops ship is many times more expensive than what they were required to fly
Thanks for acknowledging at least one additional cost increase to the griefer as a result of this suggestion. I agree with your opinion that it would create the need for more training and a higher ISK investment on the part of the griefer than is currently required.
Along with the added global risk of that ship being legally attacked/killed immediately after the decision to mission invade is made, and the continued global risk of being killed even after leaving the mission owner's pocket, this all helps balance out the risk/reward equation. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 22:10:00 -
[244] - Quote
Mike Voidstar wrote:So.... Not going to give an example of any other options that opened up? Not one?
Ok then.
Many were identified and posted by other players. If you have questions about any of them or think any of their opinions are invalid, just post and state the facts that support your own opinions.
I believe that the others who posted their perspective on the new opportunities / options that would be created are still following the thread.
But before anyone can do anything, you have to identify which of those posts you don't agree with and start supporting your opinions. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
163
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Posted - 2014.01.29 22:22:00 -
[245] - Quote
Mike Voidstar wrote:Your claim is that there many new options available to the mission. I have read the thread, and I see only one option, and that one not really viable for missioners unless they want to explode.
Please, educate me. One single option not currently available other than preemtive attack without CONCORD intervention.
You have made claims, I just want to see them substanciated, if at all possible.
Honestly Mike, I don't want to just re-post dead issues. Others have posted their opinions of the opportunities that a suspect flag for mission invasion creates. It's unfair to the readers for you to spam and troll just because you disagree.
If you disagree with any of the benefits that others and myself have posted, just state your case and the supporting facts. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 22:34:00 -
[246] - Quote
Mike Voidstar wrote:Right. You dont have a single viable benefit.
Thanks for confirming.
If that's your understanding of the impact of a suspect flag that makes the mission invader a legal target to everyone both in and out of the mission pocket, so be it.
You'll just have to accept that others have a better understanding of the impact than you and disagree. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 22:45:00 -
[247] - Quote
Mike Voidstar wrote:I am asking you for an example of a direct, single, viable alternative not currently available other than preemtive attack. You claim there are many. I have checked and rechecked the thread and see only that one.
So, if I give you a single example of a direct viable alternative not currently available other than preempitive attack by the missioner, you will accept that the suggestion does in fact open up many possibilities that do not currently exist?
Is this what you are saying? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 23:28:00 -
[248] - Quote
Abdul 'aleem wrote:Mike Voidstar wrote:I am asking you for an example of a direct, single, viable alternative not currently available other than preemtive attack. You claim there are many. I have checked and rechecked the thread and see only that one.
No one has given another alternative than preemtive attack. Please, educate me. You claim there are many so this should be simple.
Simply saying there are others without substanciating the claim offers nothing to discuss. I am willing to be convinced, if you can back up your claims in some way. So, if I give you a single example of a direct viable alternative not currently available other than preemptive attack by the missioner, you will accept that the suggestion does in fact open up many possibilities that do not currently exist? Is this what you are saying?
Dun'Gal wrote:Pretty sure he's saying that if you can provide an example other than preemptive strike, he may concede the fact that said example exists and you're not just blowing wind out your ass.
I just want him to confirm that I (am others) are understanding his statement so that there is no confusion.
Mike,
Are you saying that if I give you a single example of a direct viable alternative not currently available other than preemptive attack by the missioner, you will accept that the suggestion does in fact open up many possibilities that do not currently exist? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 23:35:00 -
[249] - Quote
Dun'Gal wrote:Alright, tell you what, now I'm asking the same question. What options, other than preemptive strike, are made available to the mission runner as a result of what you are proposing?
I think everyone is at that point right now, but, first things first.
I want to be certain that Mike is satisfied first.
Mike,
I ask again:
Abdul 'aleem wrote:Mike Voidstar wrote:I am asking you for an example of a direct, single, viable alternative not currently available other than preemtive attack. You claim there are many. I have checked and rechecked the thread and see only that one.
No one has given another alternative than preemtive attack. Please, educate me. You claim there are many so this should be simple.
Simply saying there are others without substanciating the claim offers nothing to discuss. I am willing to be convinced, if you can back up your claims in some way. So, if I give you a single example of a direct viable alternative not currently available other than preemptive attack by the missioner, you will accept that the suggestion does in fact open up many possibilities that do not currently exist? Is this what you are saying? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.29 23:42:00 -
[250] - Quote
Mike Voidstar wrote:I am just trying to engage you in actual discussion of your idea. I still maintain it's a bad one for many reasons, and the fact that it does not do what it claims to do is just one.
You have made a simple claim: That It opens *many* new options for a missioner in dealing with "griefers". I disagree, and see only the singular new option of preemptive attack, which I do not see as a viable alternative as it is almost certain death to attack a PvP ready griefer in a missioning ship. Even if such an option was viable under ordinary circumstances, it's still only one option, and the claim is many.
Fire away. Let's hear about these new viable alternatives opened up by your idea. I understand that this is difficult, so take your time. Just repeating over and over again that they exist does not make it so... actually discuss your idea. You are big on word count, put some substance in it.
Mike, you're kind of looking a little dodgey.
If you are not just trolling please confirm this. A simple "yes" or "no" will be fine.
if I give you a single example of a direct viable alternative not currently available other than preemptive attack by the missioner, you will accept that the suggestion does in fact open up many possibilities that do not currently exist? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 00:03:00 -
[251] - Quote
Whoa... whoa... whoa....
Slow down fellas... slow down.
Let's take things one at a time.
While I still want to hear from Mike, I will agree that it is unfair to stall everything while he is forming his answer.
So, one concern at a time....
Fire away. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 00:12:00 -
[252] - Quote
Mike Voidstar wrote:You have heard my question. Answer it if you can. You don't need any assurances from me to actually discuss your idea in a forthright, honest and productive manner. Stop crap posting and actually put up something of substance, if you are able.
Sorry, Mike, I don't feed trolls.
If you can't even answer a simple question for the sake of clarity, you are trolling.
And, there are examples already posted by others. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 00:20:00 -
[253] - Quote
Gizznitt Malikite wrote:
This made me laugh...
At this point, it is becoming clear the Op is a troll and doesn't want to address valid feedback.
/thread already!
If you have a concern, just post it clearly*** and the facts that support it and we can discuss them.
What is your concern if this suggestion is implemented? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 00:27:00 -
[254] - Quote
Dun'Gal wrote:My concern is your inability to answer the simple questions that have been asked of you, namely the following:
What new options does your proposal open up other than pre-emptive strike by a mission runner/others, to assist the mission runner in defending the loot from a mission?
Refer to the posts in and around #241, #521 and #538.
Dun'Gal wrote:Additionally I would like you to comment on the quotes I posted here, in particular the quote of your argument about why salvagers should be flagged and my response to this quote. For your benefit I will reference it, seeing as you seem incapable of reading back.
Abdul 'aleem wrote:If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. It's legal to salvage wrecks in WH, Low and Null space, but doing so carries a certain amount of risk due to the location choice. The fact that salvagers can be attacked while salvaging in these locations is proof that CCP does not have the intention of making the choice to salvage risk free.
What are you confused about in my quote? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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Abdul 'aleem
Sumiko Yoshida Corporation
164
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Posted - 2014.01.30 00:41:00 -
[255] - Quote
Dun'Gal wrote:Please instead of referencing approximate posts (I have already once humored you in this regard and there was nothing new there,) can you instead provide quotes of specific examples of additional counterplay, outside of the previously stated pre-emptive strike by missioner or other neutral.
If you're sincere all the answers are there for you. If you're a troll, you'll continue to spam post.
Dun'gal wrote:
As to the quote about salvagers, I don't really need a comment on it - fairly certain you realize the flaw in your argument.
We can agree to disagree. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
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